@esotericsoftware/spine-pixi-v8
Version:
The official Spine Runtimes for PixiJS v8.
50 lines (49 loc) • 2.74 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
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*
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*****************************************************************************/
import { Batcher, DefaultBatchableMeshElement, DefaultBatchableQuadElement, ExtensionType, Shader } from 'pixi.js';
import { DarkTintBatchGeometry } from './DarkTintBatchGeometry.js';
/** The default batcher is used to batch quads and meshes. */
export declare class DarkTintBatcher extends Batcher {
/** @ignore */
static extension: {
readonly type: readonly [ExtensionType.Batcher];
readonly name: "darkTint";
};
geometry: DarkTintBatchGeometry;
shader: Shader;
name: "darkTint";
/** The size of one attribute. 1 = 32 bit. x, y, u, v, color, darkColor, textureIdAndRound -> total = 7 */
vertexSize: number;
packAttributes(element: DefaultBatchableMeshElement & {
darkColor: number;
}, float32View: Float32Array, uint32View: Uint32Array, index: number, textureId: number): void;
packQuadAttributes(element: DefaultBatchableQuadElement & {
darkColor: number;
}, float32View: Float32Array, uint32View: Uint32Array, index: number, textureId: number): void;
}