UNPKG

@esotericsoftware/spine-pixi-v8

Version:
800 lines 120 kB
/** **************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { Assets, Cache, Container, fastCopy, Graphics, Texture, Ticker, ViewContainer, } from 'pixi.js'; import { AnimationState, AnimationStateData, AtlasAttachmentLoader, ClippingAttachment, Color, MeshAttachment, Physics, Pool, RegionAttachment, Skeleton, SkeletonBinary, SkeletonBounds, SkeletonClipping, SkeletonData, SkeletonJson, Skin, Vector2, } from '@esotericsoftware/spine-core'; ; const vectorAux = new Vector2(); Skeleton.yDown = true; const clipper = new SkeletonClipping(); /** A bounds provider that provides a fixed size given by the user. */ export class AABBRectangleBoundsProvider { x; y; width; height; constructor(x, y, width, height) { this.x = x; this.y = y; this.width = width; this.height = height; } calculateBounds() { return { x: this.x, y: this.y, width: this.width, height: this.height }; } } /** A bounds provider that calculates the bounding box from the setup pose. */ export class SetupPoseBoundsProvider { clipping; /** * @param clipping If true, clipping attachments are used to compute the bounds. False, by default. */ constructor(clipping = false) { this.clipping = clipping; } calculateBounds(gameObject) { if (!gameObject.skeleton) return { x: 0, y: 0, width: 0, height: 0 }; // Make a copy of animation state and skeleton as this might be called while // the skeleton in the GameObject has already been heavily modified. We can not // reconstruct that state. const skeleton = new Skeleton(gameObject.skeleton.data); skeleton.setToSetupPose(); skeleton.updateWorldTransform(Physics.update); const bounds = skeleton.getBoundsRect(this.clipping ? new SkeletonClipping() : undefined); return bounds.width == Number.NEGATIVE_INFINITY ? { x: 0, y: 0, width: 0, height: 0 } : bounds; } } /** A bounds provider that calculates the bounding box by taking the maximumg bounding box for a combination of skins and specific animation. */ export class SkinsAndAnimationBoundsProvider { animation; skins; timeStep; clipping; /** * @param animation The animation to use for calculating the bounds. If null, the setup pose is used. * @param skins The skins to use for calculating the bounds. If empty, the default skin is used. * @param timeStep The time step to use for calculating the bounds. A smaller time step means more precision, but slower calculation. * @param clipping If true, clipping attachments are used to compute the bounds. False, by default. */ constructor(animation, skins = [], timeStep = 0.05, clipping = false) { this.animation = animation; this.skins = skins; this.timeStep = timeStep; this.clipping = clipping; } calculateBounds(gameObject) { if (!gameObject.skeleton || !gameObject.state) return { x: 0, y: 0, width: 0, height: 0 }; // Make a copy of animation state and skeleton as this might be called while // the skeleton in the GameObject has already been heavily modified. We can not // reconstruct that state. const animationState = new AnimationState(gameObject.state.data); const skeleton = new Skeleton(gameObject.skeleton.data); const clipper = this.clipping ? new SkeletonClipping() : undefined; const data = skeleton.data; if (this.skins.length > 0) { let customSkin = new Skin("custom-skin"); for (const skinName of this.skins) { const skin = data.findSkin(skinName); if (skin == null) continue; customSkin.addSkin(skin); } skeleton.setSkin(customSkin); } skeleton.setToSetupPose(); const animation = this.animation != null ? data.findAnimation(this.animation) : null; if (animation == null) { skeleton.updateWorldTransform(Physics.update); const bounds = skeleton.getBoundsRect(clipper); return bounds.width == Number.NEGATIVE_INFINITY ? { x: 0, y: 0, width: 0, height: 0 } : bounds; } else { let minX = Number.POSITIVE_INFINITY, minY = Number.POSITIVE_INFINITY, maxX = Number.NEGATIVE_INFINITY, maxY = Number.NEGATIVE_INFINITY; animationState.clearTracks(); animationState.setAnimationWith(0, animation, false); const steps = Math.max(animation.duration / this.timeStep, 1.0); for (let i = 0; i < steps; i++) { const delta = i > 0 ? this.timeStep : 0; animationState.update(delta); animationState.apply(skeleton); skeleton.update(delta); skeleton.updateWorldTransform(Physics.update); const bounds = skeleton.getBoundsRect(clipper); minX = Math.min(minX, bounds.x); minY = Math.min(minY, bounds.y); maxX = Math.max(maxX, bounds.x + bounds.width); maxY = Math.max(maxY, bounds.y + bounds.height); } const bounds = { x: minX, y: minY, width: maxX - minX, height: maxY - minY, }; return bounds.width == Number.NEGATIVE_INFINITY ? { x: 0, y: 0, width: 0, height: 0 } : bounds; } } } ; const maskPool = new Pool(() => new Graphics); /** * The class to instantiate a {@link Spine} game object in Pixi. * The static method {@link Spine.from} should be used to instantiate a Spine game object. */ export class Spine extends ViewContainer { // Pixi properties batched = true; buildId = 0; renderPipeId = 'spine'; _didSpineUpdate = false; beforeUpdateWorldTransforms = () => { }; afterUpdateWorldTransforms = () => { }; // Spine properties /** The skeleton for this Spine game object. */ skeleton; /** The animation state for this Spine game object. */ state; skeletonBounds; darkTint = false; _debug = undefined; _slotsObject = Object.create(null); clippingSlotToPixiMasks = Object.create(null); getSlotFromRef(slotRef) { let slot; if (typeof slotRef === 'number') slot = this.skeleton.slots[slotRef]; else if (typeof slotRef === 'string') slot = this.skeleton.findSlot(slotRef); else slot = slotRef; if (!slot) throw new Error(`No slot found with the given slot reference: ${slotRef}`); return slot; } spineAttachmentsDirty = true; spineTexturesDirty = true; _lastAttachments = []; _stateChanged = true; attachmentCacheData = []; get debug() { return this._debug; } /** Pass a {@link SpineDebugRenderer} or create your own {@link ISpineDebugRenderer} to render bones, meshes, ... * @example spineGO.debug = new SpineDebugRenderer(); */ set debug(value) { if (this._debug) { this._debug.unregisterSpine(this); } if (value) { value.registerSpine(this); } this._debug = value; } _autoUpdate = true; get autoUpdate() { return this._autoUpdate; } /** When `true`, the Spine AnimationState and the Skeleton will be automatically updated using the {@link Ticker.shared} instance. */ set autoUpdate(value) { if (value) { Ticker.shared.add(this.internalUpdate, this); } else { Ticker.shared.remove(this.internalUpdate, this); } this._autoUpdate = value; } _boundsProvider; /** The bounds provider to use. If undefined the bounds will be dynamic, calculated when requested and based on the current frame. */ get boundsProvider() { return this._boundsProvider; } set boundsProvider(value) { this._boundsProvider = value; if (value) { this._boundsDirty = false; } this.updateBounds(); } hasNeverUpdated = true; constructor(options) { if (options instanceof SkeletonData) { options = { skeletonData: options, }; } super({}); const skeletonData = options instanceof SkeletonData ? options : options.skeletonData; this.skeleton = new Skeleton(skeletonData); this.state = new AnimationState(new AnimationStateData(skeletonData)); this.autoUpdate = options?.autoUpdate ?? true; // dark tint can be enabled by options, otherwise is enable if at least one slot has tint black this.darkTint = options?.darkTint === undefined ? this.skeleton.slots.some(slot => !!slot.data.darkColor) : options?.darkTint; const slots = this.skeleton.slots; for (let i = 0; i < slots.length; i++) { this.attachmentCacheData[i] = Object.create(null); } this._boundsProvider = options.boundsProvider; } /** If {@link Spine.autoUpdate} is `false`, this method allows to update the AnimationState and the Skeleton with the given delta. */ update(dt) { this.internalUpdate(0, dt); } internalUpdate(_deltaFrame, deltaSeconds) { // Because reasons, pixi uses deltaFrames at 60fps. // We ignore the default deltaFrames and use the deltaSeconds from pixi ticker. this._updateAndApplyState(deltaSeconds ?? Ticker.shared.deltaMS / 1000); } get bounds() { if (this._boundsDirty) { this.updateBounds(); } return this._bounds; } /** * Set the position of the bone given in input through a {@link IPointData}. * @param bone: the bone name or the bone instance to set the position * @param outPos: the new position of the bone. * @throws {Error}: if the given bone is not found in the skeleton, an error is thrown */ setBonePosition(bone, position) { const boneAux = bone; if (typeof bone === 'string') { bone = this.skeleton.findBone(bone); } if (!bone) throw Error(`Cant set bone position, bone ${String(boneAux)} not found`); vectorAux.set(position.x, position.y); if (bone.parent) { const aux = bone.parent.worldToLocal(vectorAux); bone.x = aux.x; bone.y = -aux.y; } else { bone.x = vectorAux.x; bone.y = vectorAux.y; } } /** * Return the position of the bone given in input into an {@link IPointData}. * @param bone: the bone name or the bone instance to get the position from * @param outPos: an optional {@link IPointData} to use to return the bone position, rathern than instantiating a new object. * @returns {IPointData | undefined}: the position of the bone, or undefined if no matching bone is found in the skeleton */ getBonePosition(bone, outPos) { const boneAux = bone; if (typeof bone === 'string') { bone = this.skeleton.findBone(bone); } if (!bone) { console.error(`Cant set bone position! Bone ${String(boneAux)} not found`); return outPos; } if (!outPos) { outPos = { x: 0, y: 0 }; } outPos.x = bone.worldX; outPos.y = bone.worldY; return outPos; } /** * Advance the state and skeleton by the given time, then update slot objects too. * The container transform is not updated. * * @param time the time at which to set the state */ _updateAndApplyState(time) { this.hasNeverUpdated = false; this.state.update(time); this.skeleton.update(time); const { skeleton } = this; this.state.apply(skeleton); this.beforeUpdateWorldTransforms(this); skeleton.updateWorldTransform(Physics.update); this.afterUpdateWorldTransforms(this); this.updateSlotObjects(); this._stateChanged = true; this.onViewUpdate(); } /** * - validates the attachments - to flag if the attachments have changed this state * - transforms the attachments - to update the vertices of the attachments based on the new positions * @internal */ _validateAndTransformAttachments() { if (!this._stateChanged) return; this._stateChanged = false; this.validateAttachments(); this.transformAttachments(); } validateAttachments() { const currentDrawOrder = this.skeleton.drawOrder; const lastAttachments = this._lastAttachments; let index = 0; let spineAttachmentsDirty = false; for (let i = 0; i < currentDrawOrder.length; i++) { const slot = currentDrawOrder[i]; const attachment = slot.getAttachment(); if (attachment) { if (attachment !== lastAttachments[index]) { spineAttachmentsDirty = true; lastAttachments[index] = attachment; } index++; } } if (index !== lastAttachments.length) { spineAttachmentsDirty = true; lastAttachments.length = index; } this.spineAttachmentsDirty ||= spineAttachmentsDirty; } currentClippingSlot; updateAndSetPixiMask(slot, last) { // assign/create the currentClippingSlot const attachment = slot.attachment; if (attachment && attachment instanceof ClippingAttachment) { const clip = (this.clippingSlotToPixiMasks[slot.data.name] ||= { slot, vertices: new Array() }); clip.maskComputed = false; this.currentClippingSlot = this.clippingSlotToPixiMasks[slot.data.name]; return; } // assign the currentClippingSlot mask to the slot object let currentClippingSlot = this.currentClippingSlot; let slotObject = this._slotsObject[slot.data.name]; if (currentClippingSlot && slotObject) { let slotClipping = currentClippingSlot.slot; let clippingAttachment = slotClipping.attachment; // create the pixi mask, only the first time and if the clipped slot is the first one clipped by this currentClippingSlot let mask = currentClippingSlot.mask; if (!mask) { mask = maskPool.obtain(); currentClippingSlot.mask = mask; this.addChild(mask); } // compute the pixi mask polygon, if the clipped slot is the first one clipped by this currentClippingSlot if (!currentClippingSlot.maskComputed) { currentClippingSlot.maskComputed = true; const worldVerticesLength = clippingAttachment.worldVerticesLength; const vertices = currentClippingSlot.vertices; clippingAttachment.computeWorldVertices(slotClipping, 0, worldVerticesLength, vertices, 0, 2); mask.clear().poly(vertices).stroke({ width: 0 }).fill({ alpha: .25 }); } slotObject.container.mask = mask; } else if (slotObject?.container.mask) { // remove the mask, if slot object has a mask, but currentClippingSlot is undefined slotObject.container.mask = null; } // if current slot is the ending one of the currentClippingSlot mask, set currentClippingSlot to undefined if (currentClippingSlot && currentClippingSlot.slot.attachment.endSlot == slot.data) { this.currentClippingSlot = undefined; } // clean up unused masks if (last) { for (const key in this.clippingSlotToPixiMasks) { const clippingSlotToPixiMask = this.clippingSlotToPixiMasks[key]; if ((!(clippingSlotToPixiMask.slot.attachment instanceof ClippingAttachment) || !clippingSlotToPixiMask.maskComputed) && clippingSlotToPixiMask.mask) { this.removeChild(clippingSlotToPixiMask.mask); maskPool.free(clippingSlotToPixiMask.mask); clippingSlotToPixiMask.mask = undefined; } } this.currentClippingSlot = undefined; } } transformAttachments() { const currentDrawOrder = this.skeleton.drawOrder; for (let i = 0; i < currentDrawOrder.length; i++) { const slot = currentDrawOrder[i]; this.updateAndSetPixiMask(slot, i === currentDrawOrder.length - 1); const attachment = slot.getAttachment(); if (attachment) { if (attachment instanceof MeshAttachment || attachment instanceof RegionAttachment) { const cacheData = this._getCachedData(slot, attachment); if (attachment instanceof RegionAttachment) { attachment.computeWorldVertices(slot, cacheData.vertices, 0, 2); } else { attachment.computeWorldVertices(slot, 0, attachment.worldVerticesLength, cacheData.vertices, 0, 2); } // sequences uvs are known only after computeWorldVertices is invoked if (cacheData.uvs.length < attachment.uvs.length) { cacheData.uvs = new Float32Array(attachment.uvs.length); } // need to copy because attachments uvs are shared among skeletons using the same atlas fastCopy(attachment.uvs.buffer, cacheData.uvs.buffer); const skeleton = slot.bone.skeleton; const skeletonColor = skeleton.color; const slotColor = slot.color; const attachmentColor = attachment.color; cacheData.color.set(skeletonColor.r * slotColor.r * attachmentColor.r, skeletonColor.g * slotColor.g * attachmentColor.g, skeletonColor.b * slotColor.b * attachmentColor.b, skeletonColor.a * slotColor.a * attachmentColor.a); if (slot.darkColor) { cacheData.darkColor.setFromColor(slot.darkColor); } cacheData.skipRender = cacheData.clipped = false; const texture = attachment.region?.texture.texture || Texture.EMPTY; if (cacheData.texture !== texture) { cacheData.texture = texture; this.spineTexturesDirty = true; } if (clipper.isClipping()) { this.updateClippingData(cacheData); } } else if (attachment instanceof ClippingAttachment) { clipper.clipStart(slot, attachment); continue; } } clipper.clipEndWithSlot(slot); } clipper.clipEnd(); } updateClippingData(cacheData) { cacheData.clipped = true; clipper.clipTrianglesUnpacked(cacheData.vertices, cacheData.indices, cacheData.indices.length, cacheData.uvs); const { clippedVertices, clippedUVs, clippedTriangles } = clipper; const verticesCount = clippedVertices.length / 2; const indicesCount = clippedTriangles.length; if (!cacheData.clippedData) { cacheData.clippedData = { vertices: new Float32Array(verticesCount * 2), uvs: new Float32Array(verticesCount * 2), vertexCount: verticesCount, indices: new Uint16Array(indicesCount), indicesCount, }; this.spineAttachmentsDirty = true; } const clippedData = cacheData.clippedData; const sizeChange = clippedData.vertexCount !== verticesCount || indicesCount !== clippedData.indicesCount; cacheData.skipRender = verticesCount === 0; if (sizeChange) { this.spineAttachmentsDirty = true; if (clippedData.vertexCount < verticesCount) { // buffer reuse! clippedData.vertices = new Float32Array(verticesCount * 2); clippedData.uvs = new Float32Array(verticesCount * 2); } if (clippedData.indices.length < indicesCount) { clippedData.indices = new Uint16Array(indicesCount); } } const { vertices, uvs, indices } = clippedData; for (let i = 0; i < verticesCount; i++) { vertices[i * 2] = clippedVertices[i * 2]; vertices[(i * 2) + 1] = clippedVertices[(i * 2) + 1]; uvs[i * 2] = clippedUVs[(i * 2)]; uvs[(i * 2) + 1] = clippedUVs[(i * 2) + 1]; } clippedData.vertexCount = verticesCount; for (let i = 0; i < indicesCount; i++) { if (indices[i] !== clippedTriangles[i]) { this.spineAttachmentsDirty = true; indices[i] = clippedTriangles[i]; } } clippedData.indicesCount = indicesCount; } /** * ensure that attached containers map correctly to their slots * along with their position, rotation, scale, and visibility. */ updateSlotObjects() { for (const i in this._slotsObject) { const slotAttachment = this._slotsObject[i]; if (!slotAttachment) continue; this.updateSlotObject(slotAttachment); } } updateSlotObject(slotAttachment) { const { slot, container } = slotAttachment; const followAttachmentValue = slotAttachment.followAttachmentTimeline ? Boolean(slot.attachment) : true; container.visible = this.skeleton.drawOrder.includes(slot) && followAttachmentValue; if (container.visible) { let bone = slot.bone; container.position.set(bone.worldX, bone.worldY); container.angle = bone.getWorldRotationX(); let cumulativeScaleX = 1; let cumulativeScaleY = 1; while (bone) { cumulativeScaleX *= bone.scaleX; cumulativeScaleY *= bone.scaleY; bone = bone.parent; } ; if (cumulativeScaleX < 0) container.angle -= 180; container.scale.set(slot.bone.getWorldScaleX() * Math.sign(cumulativeScaleX), slot.bone.getWorldScaleY() * Math.sign(cumulativeScaleY)); container.alpha = this.skeleton.color.a * slot.color.a; } } /** @internal */ _getCachedData(slot, attachment) { return this.attachmentCacheData[slot.data.index][attachment.name] || this.initCachedData(slot, attachment); } initCachedData(slot, attachment) { let vertices; if (attachment instanceof RegionAttachment) { vertices = new Float32Array(8); this.attachmentCacheData[slot.data.index][attachment.name] = { id: `${slot.data.index}-${attachment.name}`, vertices, clipped: false, indices: [0, 1, 2, 0, 2, 3], uvs: new Float32Array(attachment.uvs.length), color: new Color(1, 1, 1, 1), darkColor: new Color(0, 0, 0, 0), darkTint: this.darkTint, skipRender: false, texture: attachment.region?.texture.texture, }; } else { vertices = new Float32Array(attachment.worldVerticesLength); this.attachmentCacheData[slot.data.index][attachment.name] = { id: `${slot.data.index}-${attachment.name}`, vertices, clipped: false, indices: attachment.triangles, uvs: new Float32Array(attachment.uvs.length), color: new Color(1, 1, 1, 1), darkColor: new Color(0, 0, 0, 0), darkTint: this.darkTint, skipRender: false, texture: attachment.region?.texture.texture, }; } return this.attachmentCacheData[slot.data.index][attachment.name]; } onViewUpdate() { // increment from the 12th bit! this._didViewChangeTick++; if (!this._boundsProvider) { this._boundsDirty = true; } if (this.didViewUpdate) return; this.didViewUpdate = true; const renderGroup = this.renderGroup || this.parentRenderGroup; if (renderGroup) { renderGroup.onChildViewUpdate(this); } this.debug?.renderDebug(this); } /** * Attaches a PixiJS container to a specified slot. This will map the world transform of the slots bone * to the attached container. A container can only be attached to one slot at a time. * * @param container - The container to attach to the slot * @param slotRef - The slot id or slot to attach to * @param options - Optional settings for the attachment. * @param options.followAttachmentTimeline - If true, the attachment will follow the slot's attachment timeline. */ addSlotObject(slot, container, options) { slot = this.getSlotFromRef(slot); // need to check in on the container too... for (const i in this._slotsObject) { if (this._slotsObject[i]?.container === container) { this.removeSlotObject(this._slotsObject[i].slot); } } this.removeSlotObject(slot); container.includeInBuild = false; // TODO only add once?? this.addChild(container); const slotObject = { container, slot, followAttachmentTimeline: options?.followAttachmentTimeline || false, }; this._slotsObject[slot.data.name] = slotObject; this.updateSlotObject(slotObject); } /** * Removes a PixiJS container from the slot it is attached to. * * @param container - The container to detach from the slot * @param slotOrContainer - The container, slot id or slot to detach from */ removeSlotObject(slotOrContainer) { let containerToRemove; if (slotOrContainer instanceof Container) { for (const i in this._slotsObject) { if (this._slotsObject[i]?.container === slotOrContainer) { this._slotsObject[i] = null; containerToRemove = slotOrContainer; break; } } } else { const slot = this.getSlotFromRef(slotOrContainer); containerToRemove = this._slotsObject[slot.data.name]?.container; this._slotsObject[slot.data.name] = null; } if (containerToRemove) { this.removeChild(containerToRemove); containerToRemove.includeInBuild = true; } } /** * Removes all PixiJS containers attached to any slot. */ removeSlotObjects() { Object.entries(this._slotsObject).forEach(([slotName, slotObject]) => { if (slotObject) slotObject.container.removeFromParent(); delete this._slotsObject[slotName]; }); } /** * Returns a container attached to a slot, or undefined if no container is attached. * * @param slotRef - The slot id or slot to get the attachment from * @returns - The container attached to the slot */ getSlotObject(slot) { slot = this.getSlotFromRef(slot); return this._slotsObject[slot.data.name]?.container; } updateBounds() { this._boundsDirty = false; this.skeletonBounds ||= new SkeletonBounds(); const skeletonBounds = this.skeletonBounds; skeletonBounds.update(this.skeleton, true); if (this._boundsProvider) { const boundsSpine = this._boundsProvider.calculateBounds(this); const bounds = this._bounds; bounds.clear(); bounds.x = boundsSpine.x; bounds.y = boundsSpine.y; bounds.width = boundsSpine.width; bounds.height = boundsSpine.height; } else if (skeletonBounds.minX === Infinity) { if (this.hasNeverUpdated) { this._updateAndApplyState(0); this._boundsDirty = false; } this._validateAndTransformAttachments(); const drawOrder = this.skeleton.drawOrder; const bounds = this._bounds; bounds.clear(); for (let i = 0; i < drawOrder.length; i++) { const slot = drawOrder[i]; const attachment = slot.getAttachment(); if (attachment && (attachment instanceof RegionAttachment || attachment instanceof MeshAttachment)) { const cacheData = this._getCachedData(slot, attachment); bounds.addVertexData(cacheData.vertices, 0, cacheData.vertices.length); } } } else { this._bounds.minX = skeletonBounds.minX; this._bounds.minY = skeletonBounds.minY; this._bounds.maxX = skeletonBounds.maxX; this._bounds.maxY = skeletonBounds.maxY; } } /** @internal */ addBounds(bounds) { bounds.addBounds(this.bounds); } /** * Destroys this sprite renderable and optionally its texture. * @param options - Options parameter. A boolean will act as if all options * have been set to that value * @param {boolean} [options.texture=false] - Should it destroy the current texture of the renderable as well * @param {boolean} [options.textureSource=false] - Should it destroy the textureSource of the renderable as well */ destroy(options = false) { super.destroy(options); Ticker.shared.remove(this.internalUpdate, this); this.state.clearListeners(); this.debug = undefined; this.skeleton = null; this.state = null; this._slotsObject = null; this._lastAttachments.length = 0; this.attachmentCacheData = null; } /** Converts a point from the skeleton coordinate system to the Pixi world coordinate system. */ skeletonToPixiWorldCoordinates(point) { this.worldTransform.apply(point, point); } /** Converts a point from the Pixi world coordinate system to the skeleton coordinate system. */ pixiWorldCoordinatesToSkeleton(point) { this.worldTransform.applyInverse(point, point); } /** Converts a point from the Pixi world coordinate system to the bone's local coordinate system. */ pixiWorldCoordinatesToBone(point, bone) { this.pixiWorldCoordinatesToSkeleton(point); if (bone.parent) { bone.parent.worldToLocal(point); } else { bone.worldToLocal(point); } } /** * Use this method to instantiate a Spine game object. * Before instantiating a Spine game object, the skeleton (`.skel` or `.json`) and the atlas text files must be loaded into the Assets. For example: * ``` * PIXI.Assets.add("sackData", "./assets/sack-pro.skel"); * PIXI.Assets.add("sackAtlas", "./assets/sack-pma.atlas"); * await PIXI.Assets.load(["sackData", "sackAtlas"]); * ``` * Once a Spine game object is created, its skeleton data is cached into {@link Cache} using the key: * `${skeletonAssetName}-${atlasAssetName}-${options?.scale ?? 1}` * * @param options - Options to configure the Spine game object. See {@link SpineFromOptions} * @returns {Spine} The Spine game object instantiated */ static from({ skeleton, atlas, scale = 1, darkTint, autoUpdate = true, boundsProvider }) { const cacheKey = `${skeleton}-${atlas}-${scale}`; if (Cache.has(cacheKey)) { return new Spine({ skeletonData: Cache.get(cacheKey), darkTint, autoUpdate, boundsProvider, }); } const skeletonAsset = Assets.get(skeleton); const atlasAsset = Assets.get(atlas); const attachmentLoader = new AtlasAttachmentLoader(atlasAsset); const parser = skeletonAsset instanceof Uint8Array ? new SkeletonBinary(attachmentLoader) : new SkeletonJson(attachmentLoader); parser.scale = scale; const skeletonData = parser.readSkeletonData(skeletonAsset); Cache.set(cacheKey, skeletonData); return new Spine({ skeletonData, darkTint, autoUpdate, boundsProvider, }); } } //# sourceMappingURL=data:application/json;base64,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