@esotericsoftware/spine-pixi-v8
Version:
The official Spine Runtimes for PixiJS v8.
59 lines (58 loc) • 2.72 kB
TypeScript
/** ****************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { AttachmentCacheData, Spine } from './Spine.js';
import type { Batch, Batcher, BLEND_MODES, DefaultBatchableMeshElement, Matrix, Texture, Topology } from 'pixi.js';
export declare class BatchableSpineSlot implements DefaultBatchableMeshElement {
indexOffset: number;
attributeOffset: number;
indexSize: number;
attributeSize: number;
batcherName: string;
topology: Topology;
readonly packAsQuad = false;
renderable: Spine;
positions: Float32Array;
indices: number[] | Uint16Array;
uvs: Float32Array;
roundPixels: 0 | 1;
data: AttachmentCacheData;
blendMode: BLEND_MODES;
darkTint: number;
texture: Texture;
transform: Matrix;
_textureId: number;
_attributeStart: number;
_indexStart: number;
_batcher: Batcher;
_batch: Batch;
get color(): number;
get darkColor(): number;
get groupTransform(): Matrix;
setData(renderable: Spine, data: AttachmentCacheData, blendMode: BLEND_MODES, roundPixels: 0 | 1): void;
}