UNPKG

@esotericsoftware/spine-core

Version:
48 lines (47 loc) 2.53 kB
/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import type { Bone } from "./Bone.js"; import { Posed } from "./Posed.js"; import type { Skeleton } from "./Skeleton.js"; import type { SlotData } from "./SlotData.js"; import { SlotPose } from "./SlotPose.js"; /** Organizes attachments for {@link Skeleton.drawOrder} purposes and provide a place to store state for an attachment. * * State cannot be stored in an attachment itself because attachments are stateless and may be shared across multiple * skeletons. */ export declare class Slot extends Posed<SlotData, SlotPose> { readonly skeleton: Skeleton; /** The bone this slot belongs to. */ readonly bone: Bone; attachmentState: number; constructor(data: SlotData, skeleton: Skeleton); /** Copy constructor. */ copy(slot: Slot, bone: Bone, skeleton: Skeleton): Slot; setupPose(): void; }