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/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import type { Animation } from "./Animation.js"; import type { BoneData } from "./BoneData.js"; import { ConstraintData } from "./ConstraintData.js"; import type { Skeleton } from "./Skeleton.js"; import { Slider } from "./Slider.js"; import { SliderPose } from "./SliderPose.js"; import type { FromProperty } from "./TransformConstraintData.js"; /** Stores the setup pose for a {@link Slider}. * * See <a href="https://esotericsoftware.com/spine-slider-constraints">Slider constraints</a> in the Spine User Guide. */ export declare class SliderData extends ConstraintData<Slider, SliderPose> { /** The animation the slider will apply. */ animation: Animation; /** When true, the animation is applied by adding it to the current pose rather than overwriting it. */ additive: boolean; /** When true, the animation repeats after its duration, otherwise the last frame is used. */ loop: boolean; /** When set, the bone's transform property is used to set the slider's {@link SliderPose.time}. */ bone: BoneData | null; /** When a bone is set, the specified transform property is used to set the slider's {@link SliderPose.time}. */ property: FromProperty; /** When a bone is set, this is the scale of the {@link property} value in relation to the slider time. */ scale: number; /** When a bone is set, the offset is added to the property. */ offset: number; /** When true and a bone is set, the bone's local transform property is read instead of its world transform. */ local: boolean; /** When a bone is set, the maximum slider time for the bone property range, or 0 if nonessential data was not exported. */ max: number; constructor(name: string); create(skeleton: Skeleton): Slider; }