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@esotericsoftware/spine-core

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/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { AlphaTimeline, Animation, AttachmentTimeline, DeformTimeline, DrawOrderFolderTimeline, DrawOrderTimeline, EventTimeline, IkConstraintTimeline, InheritTimeline, PathConstraintMixTimeline, PathConstraintPositionTimeline, PathConstraintSpacingTimeline, PhysicsConstraintDampingTimeline, PhysicsConstraintGravityTimeline, PhysicsConstraintInertiaTimeline, PhysicsConstraintMassTimeline, PhysicsConstraintMixTimeline, PhysicsConstraintResetTimeline, PhysicsConstraintStrengthTimeline, PhysicsConstraintWindTimeline, RGB2Timeline, RGBA2Timeline, RGBATimeline, RGBTimeline, RotateTimeline, ScaleTimeline, ScaleXTimeline, ScaleYTimeline, SequenceTimeline, ShearTimeline, ShearXTimeline, ShearYTimeline, SliderMixTimeline, SliderTimeline, TransformConstraintTimeline, TranslateTimeline, TranslateXTimeline, TranslateYTimeline } from "./Animation.js"; import { Sequence, SequenceMode } from "./attachments/Sequence.js"; import { BoneData, Inherit } from "./BoneData.js"; import { ScaleYMode } from "./ConstraintData.js"; import { Event } from "./Event.js"; import { EventData } from "./EventData.js"; import { IkConstraintData } from "./IkConstraintData.js"; import { PathConstraintData, PositionMode, RotateMode, SpacingMode } from "./PathConstraintData.js"; import { PhysicsConstraintData } from "./PhysicsConstraintData.js"; import { SkeletonData } from "./SkeletonData.js"; import { Skin } from "./Skin.js"; import { SliderData } from "./SliderData.js"; import { BlendMode, SlotData } from "./SlotData.js"; import { FromRotate, FromScaleX, FromScaleY, FromShearY, FromX, FromY, ToRotate, ToScaleX, ToScaleY, ToShearY, ToX, ToY, TransformConstraintData } from "./TransformConstraintData.js"; import { Color, Utils } from "./Utils.js"; /** Loads skeleton data in the Spine JSON format. * * See [Spine JSON format](http://esotericsoftware.com/spine-json-format) and * [JSON and binary data](http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data) in the Spine * Runtimes Guide. */ export class SkeletonJson { attachmentLoader; /** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at * runtime than were used in Spine. * * See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */ scale = 1; linkedMeshes = []; constructor(attachmentLoader) { this.attachmentLoader = attachmentLoader; } // biome-ignore lint/suspicious/noExplicitAny: it is any until we define a schema readSkeletonData(json) { const scale = this.scale; const skeletonData = new SkeletonData(); const root = typeof (json) === "string" ? JSON.parse(json) : json; // Skeleton const skeletonMap = root.skeleton; if (skeletonMap) { skeletonData.hash = skeletonMap.hash; skeletonData.version = skeletonMap.spine; skeletonData.x = skeletonMap.x; skeletonData.y = skeletonMap.y; skeletonData.width = skeletonMap.width; skeletonData.height = skeletonMap.height; skeletonData.referenceScale = getValue(skeletonMap, "referenceScale", 100) * scale; skeletonData.fps = skeletonMap.fps; skeletonData.imagesPath = skeletonMap.images ?? null; skeletonData.audioPath = skeletonMap.audio ?? null; } // Bones if (root.bones) { for (let i = 0; i < root.bones.length; i++) { const boneMap = root.bones[i]; let parent = null; const parentName = getValue(boneMap, "parent", null); if (parentName) parent = skeletonData.findBone(parentName); const data = new BoneData(skeletonData.bones.length, boneMap.name, parent); data.length = getValue(boneMap, "length", 0) * scale; const setup = data.setupPose; setup.x = getValue(boneMap, "x", 0) * scale; setup.y = getValue(boneMap, "y", 0) * scale; setup.rotation = getValue(boneMap, "rotation", 0); setup.scaleX = getValue(boneMap, "scaleX", 1); setup.scaleY = getValue(boneMap, "scaleY", 1); setup.shearX = getValue(boneMap, "shearX", 0); setup.shearY = getValue(boneMap, "shearY", 0); setup.inherit = Utils.enumValue(Inherit, getValue(boneMap, "inherit", "Normal")); data.skinRequired = getValue(boneMap, "skin", false); const color = getValue(boneMap, "color", null); if (color) data.color.setFromString(color); data.icon = getValue(boneMap, "icon", undefined); data.iconSize = getValue(boneMap, "iconSize", 1); data.iconRotation = getValue(boneMap, "iconRotation", 0); skeletonData.bones.push(data); } } // Slots. if (root.slots) { for (let i = 0; i < root.slots.length; i++) { const slotMap = root.slots[i]; const slotName = slotMap.name; const boneData = skeletonData.findBone(slotMap.bone); if (!boneData) throw new Error(`Couldn't find bone ${slotMap.bone} for slot ${slotName}`); const data = new SlotData(skeletonData.slots.length, slotName, boneData); const color = getValue(slotMap, "color", null); if (color) data.setupPose.color.setFromString(color); const dark = getValue(slotMap, "dark", null); if (dark) data.setupPose.darkColor = Color.fromString(dark); data.attachmentName = getValue(slotMap, "attachment", null); data.blendMode = Utils.enumValue(BlendMode, getValue(slotMap, "blend", "normal")); data.visible = getValue(slotMap, "visible", true); skeletonData.slots.push(data); } } // Constraints. if (root.constraints) { for (const constraintMap of root.constraints) { const name = constraintMap.name; const skinRequired = getValue(constraintMap, "skin", false); switch (getValue(constraintMap, "type", false)) { case "ik": { const data = new IkConstraintData(name); data.skinRequired = skinRequired; for (let ii = 0; ii < constraintMap.bones.length; ii++) { const bone = skeletonData.findBone(constraintMap.bones[ii]); if (!bone) throw new Error(`Couldn't find bone ${constraintMap.bones[ii]} for IK constraint ${name}.`); data.bones.push(bone); } const targetName = constraintMap.target; const target = skeletonData.findBone(targetName); if (!target) throw new Error(`Couldn't find target bone ${targetName} for IK constraint ${name}.`); data.target = target; const scaleY = getValue(constraintMap, "scaleY", null); if (scaleY != null) data.scaleYMode = Utils.enumValue(ScaleYMode, scaleY); const setup = data.setupPose; setup.mix = getValue(constraintMap, "mix", 1); setup.softness = getValue(constraintMap, "softness", 0) * scale; setup.bendDirection = getValue(constraintMap, "bendPositive", true) ? 1 : -1; setup.compress = getValue(constraintMap, "compress", false); setup.stretch = getValue(constraintMap, "stretch", false); skeletonData.constraints.push(data); break; } case "transform": { const data = new TransformConstraintData(name); data.skinRequired = skinRequired; for (let ii = 0; ii < constraintMap.bones.length; ii++) { const boneName = constraintMap.bones[ii]; const bone = skeletonData.findBone(boneName); if (!bone) throw new Error(`Couldn't find bone ${boneName} for transform constraint ${constraintMap.name}.`); data.bones.push(bone); } const sourceName = constraintMap.source; const source = skeletonData.findBone(sourceName); if (!source) throw new Error(`Couldn't find source bone ${sourceName} for transform constraint ${constraintMap.name}.`); data.source = source; data.localSource = getValue(constraintMap, "localSource", false); data.localTarget = getValue(constraintMap, "localTarget", false); data.additive = getValue(constraintMap, "additive", false); data.clamp = getValue(constraintMap, "clamp", false); let rotate = false, x = false, y = false, scaleX = false, scaleY = false, shearY = false; const fromEntries = Object.entries(getValue(constraintMap, "properties", {})); for (const [name, fromEntry] of fromEntries) { const from = this.fromProperty(name); const fromScale = this.propertyScale(name, scale); from.offset = getValue(fromEntry, "offset", 0) * fromScale; const toEntries = Object.entries(getValue(fromEntry, "to", {})); for (const [name, toEntry] of toEntries) { let toScale = 1; let to; switch (name) { case "rotate": { rotate = true; to = new ToRotate(); break; } case "x": { x = true; to = new ToX(); toScale = scale; break; } case "y": { y = true; to = new ToY(); toScale = scale; break; } case "scaleX": { scaleX = true; to = new ToScaleX(); break; } case "scaleY": { scaleY = true; to = new ToScaleY(); break; } case "shearY": { shearY = true; to = new ToShearY(); break; } default: throw new Error(`Invalid transform constraint to property: ${name}`); } to.offset = getValue(toEntry, "offset", 0) * toScale; to.max = getValue(toEntry, "max", 1) * toScale; to.scale = getValue(toEntry, "scale", 1) * toScale / fromScale; from.to.push(to); } if (from.to.length > 0) data.properties.push(from); } data.offsets[TransformConstraintData.ROTATION] = getValue(constraintMap, "rotation", 0); data.offsets[TransformConstraintData.X] = getValue(constraintMap, "x", 0) * scale; data.offsets[TransformConstraintData.Y] = getValue(constraintMap, "y", 0) * scale; data.offsets[TransformConstraintData.SCALEX] = getValue(constraintMap, "scaleX", 0); data.offsets[TransformConstraintData.SCALEY] = getValue(constraintMap, "scaleY", 0); data.offsets[TransformConstraintData.SHEARY] = getValue(constraintMap, "shearY", 0); const setup = data.setupPose; if (rotate) setup.mixRotate = getValue(constraintMap, "mixRotate", 1); if (x) setup.mixX = getValue(constraintMap, "mixX", 1); if (y) setup.mixY = getValue(constraintMap, "mixY", setup.mixX); if (scaleX) setup.mixScaleX = getValue(constraintMap, "mixScaleX", 1); if (scaleY) setup.mixScaleY = getValue(constraintMap, "mixScaleY", setup.mixScaleX); if (shearY) setup.mixShearY = getValue(constraintMap, "mixShearY", 1); skeletonData.constraints.push(data); break; } case "path": { const data = new PathConstraintData(name); data.skinRequired = skinRequired; for (let ii = 0; ii < constraintMap.bones.length; ii++) { const boneName = constraintMap.bones[ii]; const bone = skeletonData.findBone(boneName); if (!bone) throw new Error(`Couldn't find bone ${boneName} for path constraint ${constraintMap.name}.`); data.bones.push(bone); } const slotName = constraintMap.slot; const slot = skeletonData.findSlot(slotName); if (!slot) throw new Error(`Couldn't find slot ${slotName} for path constraint ${constraintMap.name}.`); data.slot = slot; data.positionMode = Utils.enumValue(PositionMode, getValue(constraintMap, "positionMode", "Percent")); data.spacingMode = Utils.enumValue(SpacingMode, getValue(constraintMap, "spacingMode", "Length")); data.rotateMode = Utils.enumValue(RotateMode, getValue(constraintMap, "rotateMode", "Tangent")); data.offsetRotation = getValue(constraintMap, "rotation", 0); const setup = data.setupPose; setup.position = getValue(constraintMap, "position", 0); if (data.positionMode === PositionMode.Fixed) setup.position *= scale; setup.spacing = getValue(constraintMap, "spacing", 0); if (data.spacingMode === SpacingMode.Length || data.spacingMode === SpacingMode.Fixed) setup.spacing *= scale; setup.mixRotate = getValue(constraintMap, "mixRotate", 1); setup.mixX = getValue(constraintMap, "mixX", 1); setup.mixY = getValue(constraintMap, "mixY", setup.mixX); skeletonData.constraints.push(data); break; } case "physics": { const data = new PhysicsConstraintData(name); data.skinRequired = skinRequired; const boneName = constraintMap.bone; const bone = skeletonData.findBone(boneName); if (bone == null) throw new Error(`Physics bone not found: ${boneName}`); data.bone = bone; data.x = getValue(constraintMap, "x", 0); data.y = getValue(constraintMap, "y", 0); data.rotate = getValue(constraintMap, "rotate", 0); data.scaleX = getValue(constraintMap, "scaleX", 0); const scaleY = getValue(constraintMap, "scaleY", null); if (scaleY != null) data.scaleYMode = Utils.enumValue(ScaleYMode, scaleY); data.shearX = getValue(constraintMap, "shearX", 0); data.limit = getValue(constraintMap, "limit", 5000) * scale; data.step = 1 / getValue(constraintMap, "fps", 60); const setup = data.setupPose; setup.inertia = getValue(constraintMap, "inertia", 0.5); setup.strength = getValue(constraintMap, "strength", 100); setup.damping = getValue(constraintMap, "damping", 0.85); setup.massInverse = 1 / getValue(constraintMap, "mass", 1); setup.wind = getValue(constraintMap, "wind", 0); setup.gravity = getValue(constraintMap, "gravity", 0); setup.mix = getValue(constraintMap, "mix", 1); data.inertiaGlobal = getValue(constraintMap, "inertiaGlobal", false); data.strengthGlobal = getValue(constraintMap, "strengthGlobal", false); data.dampingGlobal = getValue(constraintMap, "dampingGlobal", false); data.massGlobal = getValue(constraintMap, "massGlobal", false); data.windGlobal = getValue(constraintMap, "windGlobal", false); data.gravityGlobal = getValue(constraintMap, "gravityGlobal", false); data.mixGlobal = getValue(constraintMap, "mixGlobal", false); skeletonData.constraints.push(data); break; } case "slider": { const data = new SliderData(name); data.skinRequired = skinRequired; data.additive = getValue(constraintMap, "additive", false); data.loop = getValue(constraintMap, "loop", false); data.setupPose.mix = getValue(constraintMap, "mix", 1); const boneName = constraintMap.bone; if (boneName) { data.bone = skeletonData.findBone(boneName); if (!data.bone) throw new Error(`Slider bone not found: ${boneName}`); const property = constraintMap.property; data.property = this.fromProperty(property); const propertyScale = this.propertyScale(property, scale); data.property.offset = getValue(constraintMap, "from", 0) * propertyScale; data.offset = getValue(constraintMap, "to", 0); data.scale = getValue(constraintMap, "scale", 1) / propertyScale; data.max = getValue(constraintMap, "max", 0); data.local = getValue(constraintMap, "local", false); } else data.setupPose.time = getValue(constraintMap, "time", 0); skeletonData.constraints.push(data); break; } } } } // Skins. if (root.skins) { for (let i = 0; i < root.skins.length; i++) { const skinMap = root.skins[i]; const skin = new Skin(skinMap.name); if (skinMap.bones) { for (let ii = 0; ii < skinMap.bones.length; ii++) { const boneName = skinMap.bones[ii]; const bone = skeletonData.findBone(boneName); if (!bone) throw new Error(`Couldn't find bone ${boneName} for skin ${skinMap.name}.`); skin.bones.push(bone); } } if (skinMap.ik) { for (let ii = 0; ii < skinMap.ik.length; ii++) { const constraintName = skinMap.ik[ii]; const constraint = skeletonData.findConstraint(constraintName, IkConstraintData); if (!constraint) throw new Error(`Couldn't find IK constraint ${constraintName} for skin ${skinMap.name}.`); skin.constraints.push(constraint); } } if (skinMap.transform) { for (let ii = 0; ii < skinMap.transform.length; ii++) { const constraintName = skinMap.transform[ii]; const constraint = skeletonData.findConstraint(constraintName, TransformConstraintData); if (!constraint) throw new Error(`Couldn't find transform constraint ${constraintName} for skin ${skinMap.name}.`); skin.constraints.push(constraint); } } if (skinMap.path) { for (let ii = 0; ii < skinMap.path.length; ii++) { const constraintName = skinMap.path[ii]; const constraint = skeletonData.findConstraint(constraintName, PathConstraintData); if (!constraint) throw new Error(`Couldn't find path constraint ${constraintName} for skin ${skinMap.name}.`); skin.constraints.push(constraint); } } if (skinMap.physics) { for (let ii = 0; ii < skinMap.physics.length; ii++) { const constraintName = skinMap.physics[ii]; const constraint = skeletonData.findConstraint(constraintName, PhysicsConstraintData); if (!constraint) throw new Error(`Couldn't find physics constraint ${constraintName} for skin ${skinMap.name}.`); skin.constraints.push(constraint); } } if (skinMap.slider) { for (let ii = 0; ii < skinMap.slider.length; ii++) { const constraintName = skinMap.slider[ii]; const constraint = skeletonData.findConstraint(constraintName, SliderData); if (!constraint) throw new Error(`Couldn't find slider constraint ${constraintName} for skin ${skinMap.name}.`); skin.constraints.push(constraint); } } for (const slotName in skinMap.attachments) { const slot = skeletonData.findSlot(slotName); if (!slot) throw new Error(`Couldn't find skin slot ${slotName} for skin ${skinMap.name}.`); const slotMap = skinMap.attachments[slotName]; for (const entryName in slotMap) { const attachment = this.readAttachment(slotMap[entryName], skin, slot.index, entryName, skeletonData); if (attachment) skin.setAttachment(slot.index, entryName, attachment); } } skeletonData.skins.push(skin); if (skin.name === "default") skeletonData.defaultSkin = skin; } } // Linked meshes. for (let i = 0, n = this.linkedMeshes.length; i < n; i++) { const linkedMesh = this.linkedMeshes[i]; const skin = !linkedMesh.skin ? skeletonData.defaultSkin : skeletonData.findSkin(linkedMesh.skin); if (!skin) throw new Error(`Skin not found: ${linkedMesh.skin}`); const source = skin.getAttachment(linkedMesh.sourceIndex, linkedMesh.source); if (!source) throw new Error(`Source mesh not found: ${linkedMesh.source}`); linkedMesh.mesh.timelineAttachment = linkedMesh.inheritTimelines ? source : linkedMesh.mesh; linkedMesh.mesh.setSourceMesh(source); linkedMesh.mesh.updateSequence(); // biome-ignore lint/suspicious/noConfusingLabels: reference runtime outer: if (linkedMesh.inheritTimelines && linkedMesh.slotIndex !== linkedMesh.sourceIndex) { const slots = source.timelineSlots; for (const existing of slots) if (existing === linkedMesh.slotIndex) break outer; const newSlots = [...slots]; newSlots[slots.length] = linkedMesh.slotIndex; source.timelineSlots = newSlots; } } this.linkedMeshes.length = 0; // Events. if (root.events) { for (const eventName in root.events) { const eventMap = root.events[eventName]; const data = new EventData(eventName); const setup = data.setupPose; setup.intValue = getValue(eventMap, "int", 0); setup.floatValue = getValue(eventMap, "float", 0); setup.stringValue = getValue(eventMap, "string", ""); data._audioPath = getValue(eventMap, "audio", null); if (data.audioPath) { setup.volume = getValue(eventMap, "volume", setup.volume); setup.balance = getValue(eventMap, "balance", setup.balance); } skeletonData.events.push(data); } } // Animations. if (root.animations) { for (const animationName in root.animations) { const animationMap = root.animations[animationName]; this.readAnimation(animationMap, animationName, skeletonData); } } // Slider animations. if (root.constraints) { for (const animationName in root.constraints) { const animationMap = root.constraints[animationName]; if (animationMap.type === "slider") { const data = skeletonData.findConstraint(animationMap.name, SliderData); const animationName = animationMap.animation; const animation = skeletonData.findAnimation(animationName); if (!animation) throw new Error(`Slider animation not found: ${animationName}`); // biome-ignore lint/style/noNonNullAssertion: reference runtime data.animation = animation; } } } return skeletonData; } fromProperty(type) { let from; switch (type) { case "rotate": from = new FromRotate(); break; case "x": from = new FromX(); break; case "y": from = new FromY(); break; case "scaleX": from = new FromScaleX(); break; case "scaleY": from = new FromScaleY(); break; case "shearY": from = new FromShearY(); break; default: throw new Error(`Invalid transform constraint from property: ${type}`); } return from; } propertyScale(type, scale) { switch (type) { case "x": case "y": return scale; default: return 1; } } // biome-ignore lint/suspicious/noExplicitAny: it is any until we define a schema readAttachment(map, skin, slotIndex, placeholder, skeletonData) { const scale = this.scale; const name = getValue(map, "name", placeholder); switch (getValue(map, "type", "region")) { case "region": { const path = getValue(map, "path", name); const sequence = this.readSequence(getValue(map, "sequence", null)); const region = this.attachmentLoader.newRegionAttachment(skin, placeholder, name, path, sequence); if (!region) return null; region.path = path; region.x = getValue(map, "x", 0) * scale; region.y = getValue(map, "y", 0) * scale; region.scaleX = getValue(map, "scaleX", 1); region.scaleY = getValue(map, "scaleY", 1); region.rotation = getValue(map, "rotation", 0); region.width = map.width * scale; region.height = map.height * scale; const color = getValue(map, "color", null); if (color) region.color.setFromString(color); region.updateSequence(); return region; } case "boundingbox": { const box = this.attachmentLoader.newBoundingBoxAttachment(skin, placeholder, name); if (!box) return null; this.readVertices(map, box, map.vertexCount << 1); const color = getValue(map, "color", null); if (color) box.color.setFromString(color); return box; } case "mesh": case "linkedmesh": { const path = getValue(map, "path", name); const sequence = this.readSequence(getValue(map, "sequence", null)); const mesh = this.attachmentLoader.newMeshAttachment(skin, placeholder, name, path, sequence); if (!mesh) return null; mesh.path = path; const color = getValue(map, "color", null); if (color) mesh.color.setFromString(color); mesh.width = getValue(map, "width", 0) * scale; mesh.height = getValue(map, "height", 0) * scale; const source = getValue(map, "source", null); if (source) { let sourceIndex = slotIndex; const slot = getValue(map, "slot", null); if (slot) { const sourceSlot = skeletonData.findSlot(slot); if (!sourceSlot) throw new Error(`Source mesh slot not found: ${slot}`); sourceIndex = sourceSlot.index; } this.linkedMeshes.push(new LinkedMesh(mesh, getValue(map, "skin", null), slotIndex, sourceIndex, source, getValue(map, "timelines", true))); return mesh; } const uvs = map.uvs; this.readVertices(map, mesh, uvs.length); mesh.triangles = map.triangles; mesh.regionUVs = uvs; mesh.edges = getValue(map, "edges", null); mesh.hullLength = getValue(map, "hull", 0) * 2; mesh.updateSequence(); return mesh; } case "path": { const path = this.attachmentLoader.newPathAttachment(skin, placeholder, name); if (!path) return null; path.closed = getValue(map, "closed", false); path.constantSpeed = getValue(map, "constantSpeed", true); const vertexCount = map.vertexCount; this.readVertices(map, path, vertexCount << 1); const lengths = Utils.newArray(vertexCount / 3, 0); for (let i = 0; i < map.lengths.length; i++) lengths[i] = map.lengths[i] * scale; path.lengths = lengths; const color = getValue(map, "color", null); if (color) path.color.setFromString(color); return path; } case "point": { const point = this.attachmentLoader.newPointAttachment(skin, placeholder, name); if (!point) return null; point.x = getValue(map, "x", 0) * scale; point.y = getValue(map, "y", 0) * scale; point.rotation = getValue(map, "rotation", 0); const color = getValue(map, "color", null); if (color) point.color.setFromString(color); return point; } case "clipping": { const clip = this.attachmentLoader.newClippingAttachment(skin, placeholder, name); if (!clip) return null; const end = getValue(map, "end", null); if (end) clip.endSlot = skeletonData.findSlot(end); clip.convex = getValue(map, "convex", false); clip.inverse = getValue(map, "inverse", false); const vertexCount = map.vertexCount; this.readVertices(map, clip, vertexCount << 1); const color = getValue(map, "color", null); if (color) clip.color.setFromString(color); return clip; } } return null; } readSequence(map) { if (map == null) return new Sequence(1, false); const sequence = new Sequence(getValue(map, "count", 0), true); sequence.start = getValue(map, "start", 1); sequence.digits = getValue(map, "digits", 0); sequence.setupIndex = getValue(map, "setup", 0); return sequence; } // biome-ignore lint/suspicious/noExplicitAny: it is any until we define a schema readVertices(map, attachment, verticesLength) { const scale = this.scale; attachment.worldVerticesLength = verticesLength; const vertices = map.vertices; if (verticesLength === vertices.length) { const scaledVertices = Utils.toFloatArray(vertices); if (scale !== 1) { for (let i = 0, n = vertices.length; i < n; i++) scaledVertices[i] *= scale; } attachment.vertices = scaledVertices; return; } const weights = []; const bones = []; for (let i = 0, n = vertices.length; i < n;) { const boneCount = vertices[i++]; bones.push(boneCount); for (let nn = i + boneCount * 4; i < nn; i += 4) { bones.push(vertices[i]); weights.push(vertices[i + 1] * scale); weights.push(vertices[i + 2] * scale); weights.push(vertices[i + 3]); } } attachment.bones = bones; attachment.vertices = Utils.toFloatArray(weights); } // biome-ignore lint/suspicious/noExplicitAny: it is any untile we define a schema readAnimation(map, name, skeletonData) { const scale = this.scale; const timelines = []; // Slot timelines. if (map.slots) { for (const slotName in map.slots) { const slotMap = map.slots[slotName]; const slot = skeletonData.findSlot(slotName); if (!slot) throw new Error(`Slot not found: ${slotName}`); const slotIndex = slot.index; for (const timelineName in slotMap) { const timelineMap = slotMap[timelineName]; if (!timelineMap) continue; const frames = timelineMap.length; switch (timelineName) { case "attachment": { const timeline = new AttachmentTimeline(frames, slotIndex); for (let frame = 0; frame < frames; frame++) { const keyMap = timelineMap[frame]; timeline.setFrame(frame, getValue(keyMap, "time", 0), getValue(keyMap, "name", null)); } timelines.push(timeline); break; } case "rgba": { const timeline = new RGBATimeline(frames, frames << 2, slotIndex); let keyMap = timelineMap[0]; let time = getValue(keyMap, "time", 0); let color = Color.fromString(keyMap.color); for (let frame = 0, bezier = 0;; frame++) { timeline.setFrame(frame, time, color.r, color.g, color.b, color.a); const nextMap = timelineMap[frame + 1]; if (!nextMap) { timeline.shrink(bezier); break; } const time2 = getValue(nextMap, "time", 0); const newColor = Color.fromString(nextMap.color); const curve = keyMap.curve; if (curve) { bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1); bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1); bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1); bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color.a, newColor.a, 1); } time = time2; color = newColor; keyMap = nextMap; } timelines.push(timeline); break; } case "rgb": { const timeline = new RGBTimeline(frames, frames * 3, slotIndex); let keyMap = timelineMap[0]; let time = getValue(keyMap, "time", 0); let color = Color.fromString(keyMap.color); for (let frame = 0, bezier = 0;; frame++) { timeline.setFrame(frame, time, color.r, color.g, color.b); const nextMap = timelineMap[frame + 1]; if (!nextMap) { timeline.shrink(bezier); break; } const time2 = getValue(nextMap, "time", 0); const newColor = Color.fromString(nextMap.color); const curve = keyMap.curve; if (curve) { bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1); bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1); bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1); } time = time2; color = newColor; keyMap = nextMap; } timelines.push(timeline); break; } case "alpha": { readTimeline1(timelines, timelineMap, new AlphaTimeline(frames, frames, slotIndex), 0, 1); break; } case "rgba2": { const timeline = new RGBA2Timeline(frames, frames * 7, slotIndex); let keyMap = timelineMap[0]; let time = getValue(keyMap, "time", 0); let color = Color.fromString(keyMap.light); let color2 = Color.fromString(keyMap.dark); for (let frame = 0, bezier = 0;; frame++) { timeline.setFrame(frame, time, color.r, color.g, color.b, color.a, color2.r, color2.g, color2.b); const nextMap = timelineMap[frame + 1]; if (!nextMap) { timeline.shrink(bezier); break; } const time2 = getValue(nextMap, "time", 0); const newColor = Color.fromString(nextMap.light); const newColor2 = Color.fromString(nextMap.dark); const curve = keyMap.curve; if (curve) { bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1); bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1); bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1); bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color.a, newColor.a, 1); bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, color2.r, newColor2.r, 1); bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, color2.g, newColor2.g, 1); bezier = readCurve(curve, timeline, bezier, frame, 6, time, time2, color2.b, newColor2.b, 1); } time = time2; color = newColor; color2 = newColor2; keyMap = nextMap; } timelines.push(timeline); break; } case "rgb2": { const timeline = new RGB2Timeline(frames, frames * 6, slotIndex); let keyMap = timelineMap[0]; let time = getValue(keyMap, "time", 0); let color = Color.fromString(keyMap.light); let color2 = Color.fromString(keyMap.dark); for (let frame = 0, bezier = 0;; frame++) { timeline.setFrame(frame, time, color.r, color.g, color.b, color2.r, color2.g, color2.b); const nextMap = timelineMap[frame + 1]; if (!nextMap) { timeline.shrink(bezier); break; } const time2 = getValue(nextMap, "time", 0); const newColor = Color.fromString(nextMap.light); const newColor2 = Color.fromString(nextMap.dark); const curve = keyMap.curve; if (curve) { bezier = readCurve(curve, timeline, bezier, frame, 0, time, time2, color.r, newColor.r, 1); bezier = readCurve(curve, timeline, bezier, frame, 1, time, time2, color.g, newColor.g, 1); bezier = readCurve(curve, timeline, bezier, frame, 2, time, time2, color.b, newColor.b, 1); bezier = readCurve(curve, timeline, bezier, frame, 3, time, time2, color2.r, newColor2.r, 1); bezier = readCurve(curve, timeline, bezier, frame, 4, time, time2, color2.g, newColor2.g, 1); bezier = readCurve(curve, timeline, bezier, frame, 5, time, time2, color2.b, newColor2.b, 1); } time = time2; color = newColor; color2 = newColor2; keyMap = nextMap; } timelines.push(timeline); break; } default: throw new Error(`Invalid timeline type for a slot: ${timelineMap.name} (${slotMap.name})`); } } } } // Bone timelines. if (map.bones) { for (const boneName in map.bones) { const boneMap = map.bones[boneName]; const bone = skeletonData.findBone(boneName); if (!bone) throw new Error(`Bone not found: ${boneName}`); const boneIndex = bone.index; for (const timelineName in boneMap) { const timelineMap = boneMap[timelineName]; const frames = timelineMap.length; if (frames === 0) continue; switch (timelineName) { case "rotate": readTimeline1(timelines, timelineMap, new RotateTimeline(frames, frames, boneIndex), 0, 1); break; case "translate": readTimeline2(timelines, timelineMap, new TranslateTimeline(frames, frames << 1, boneIndex), "x", "y", 0, scale); break; case "translatex": readTimeline1(timelines, timelineMap, new TranslateXTimeline(frames, frames, boneIndex), 0, scale); break; case "translatey": readTimeline1(timelines, timelineMap, new TranslateYTimeline(frames, frames, boneIndex), 0, scale); break; case "scale": readTimeline2(timelines, timelineMap, new ScaleTimeline(frames, frames << 1, boneIndex), "x", "y", 1, 1); break; case "scalex": readTimeline1(timelines, timelineMap, new ScaleXTimeline(frame