@esotericsoftware/spine-core
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The official Spine Runtimes for the web.
68 lines (67 loc) • 3.47 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import type { ClippingAttachment } from "./attachments/ClippingAttachment.js";
import type { Skeleton } from "./Skeleton.js";
import type { Slot } from "./Slot.js";
import { type Color, type NumberArrayLike } from "./Utils.js";
export declare class SkeletonClipping {
private triangulator;
private clippingPolygon;
private clippingPolygons;
private clipOutput;
clippedVertices: number[];
/** An empty array unless {@link clipTrianglesUnpacked} was used. **/
clippedUVs: number[];
clippedTriangles: number[];
inverseVertices: number[];
_clippedVerticesTyped: Float32Array;
_clippedUVsTyped: Float32Array;
_clippedTrianglesTyped: Uint16Array;
clippedVerticesTyped: Float32Array;
clippedUVsTyped: Float32Array;
clippedTrianglesTyped: Uint16Array;
clippedVerticesLength: number;
clippedUVsLength: number;
clippedTrianglesLength: number;
private scratch;
private inverse;
private clipAttachment;
clipStart(skeleton: Skeleton, slot: Slot, clip: ClippingAttachment): void;
clipEnd(slot?: Slot): void;
isClipping(): boolean;
clipTriangles(vertices: NumberArrayLike, triangles: NumberArrayLike, trianglesLength: number): boolean;
clipTriangles(vertices: NumberArrayLike, triangles: NumberArrayLike, trianglesLength: number, uvs: NumberArrayLike, light: Color, dark: Color, twoColor: boolean, stride: number): boolean;
private clipTrianglesNoRender;
private clipTrianglesRender;
clipTrianglesUnpacked(vertices: NumberArrayLike, vertexStart: number, triangles: NumberArrayLike | Uint16Array, trianglesLength: number, uvs: NumberArrayLike, stride?: number): boolean;
private clip;
private clipInverse;
private makeClockwise;
private makeConvex;
}