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@esotericsoftware/spine-core

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/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import type { Pose } from "./Pose.js"; import type { PosedData } from "./PosedData.js"; /** The base class for an object with a number of poses: * - {@link data}: The setup pose. * - {@link pose}: The unconstrained pose. Set by animations and application code. * - {@link appliedPose}: The pose to use for rendering. Possibly modified by constraints. */ export declare abstract class Posed<D extends PosedData<P>, P extends Pose<P>> { /** The constraint's setup pose data. */ readonly data: D; readonly pose: P; readonly constrainedPose: P; appliedPose: P; constructor(data: D, pose: P, constrainedPose: P); /** Sets the unconstrained pose to the setup pose. */ setupPose(): void; /** The setup pose data. May be shared with multiple instances. */ getData(): D; /** The unconstrained pose for this object, set by animations and application code. */ getPose(): P; /** The pose to use for rendering. If no constraints modify this pose, this is the same as {@link pose}. Otherwise it is a * copy of {@link pose} modified by constraints. */ getAppliedPose(): P; /** Sets the applied pose to the unconstrained pose, for when no constraints will modify the pose. */ unconstrained(): void; /** Sets the applied pose to the constrained pose, in anticipation of the applied pose being modified by constraints. */ constrained(): void; /** Sets the constrained pose to the unconstrained pose, as a starting point for constraints to be applied. */ resetConstrained(): void; }