UNPKG

@esotericsoftware/spine-core

Version:
48 lines (47 loc) 2.68 kB
/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import type { Pose } from "./Pose.js"; /** Stores a pose for a physics constraint. */ export declare class PhysicsConstraintPose implements Pose<PhysicsConstraintPose> { /** Controls how much bone movement is converted into physics movement. */ inertia: number; /** The amount of force used to return properties to the unconstrained value. */ strength: number; /** Reduces the speed of physics movements, with more of a reduction at higher speeds. */ damping: number; /** Determines susceptibility to acceleration. */ massInverse: number; /** Applies a constant force along the {@link Skeleton.windX}, {@link Skeleton.windY} vector. */ wind: number; /** Applies a constant force along the {@link Skeleton.gravityX}, {@link Skeleton.gravityY} vector. */ gravity: number; /** A percentage (0+) that controls the mix between the constrained and unconstrained poses. */ mix: number; set(pose: PhysicsConstraintPose): void; }