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@esotericsoftware/spine-core

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/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import type { BoneData } from "./BoneData.js"; import { ConstraintData, ScaleYMode } from "./ConstraintData.js"; import { PhysicsConstraint } from "./PhysicsConstraint.js"; import { PhysicsConstraintPose } from "./PhysicsConstraintPose.js"; import type { Skeleton } from "./Skeleton.js"; /** Stores the setup pose for a {@link PhysicsConstraint}. * * See <a href="http://esotericsoftware.com/spine-physics-constraints">Physics constraints</a> in the Spine User Guide. */ export declare class PhysicsConstraintData extends ConstraintData<PhysicsConstraint, PhysicsConstraintPose> { /** The bone constrained by this physics constraint. */ set bone(boneData: BoneData); get bone(): BoneData; private _bone; /** Physics influence on x translation, 0-1. */ x: number; /** Physics influence on y translation, 0-1. */ y: number; /** Physics influence on rotation, 0-1. */ rotate: number; /** Physics influence on scaleX, 0-1. */ scaleX: number; /** Physics influence on shearX, 0-1. */ shearX: number; /** Movement greater than the limit will not have a greater affect on physics. */ limit: number; /** The time in milliseconds required to advanced the physics simulation one step. */ step: number; /** True when this constraint's inertia is controlled by global slider timelines. */ inertiaGlobal: boolean; /** True when this constraint's strength is controlled by global slider timelines. */ strengthGlobal: boolean; /** True when this constraint's damping is controlled by global slider timelines. */ dampingGlobal: boolean; /** True when this constraint's mass is controlled by global slider timelines. */ massGlobal: boolean; /** True when this constraint's wind is controlled by global slider timelines. */ windGlobal: boolean; /** True when this constraint's gravity is controlled by global slider timelines. */ gravityGlobal: boolean; /** True when this constraint's mix is controlled by global slider timelines. */ mixGlobal: boolean; /** Determines how the {@link BonePose.scaleY} changes when {@link BonePose.scaleX} sets * {@link BonePose.scaleX}. */ private _scaleYMode; get scaleYMode(): ScaleYMode; set scaleYMode(scaleYMode: ScaleYMode); constructor(name: string); create(skeleton: Skeleton): PhysicsConstraint; }