@esotericsoftware/spine-core
Version:
The official Spine Runtimes for the web.
49 lines (48 loc) • 2.85 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import type { Slot } from "./Slot.js";
/** Stores the skeleton's draw order, which is the order that each slot's attachment is rendered. */
export declare class DrawOrder {
readonly _setupPose: Slot[];
/** The unconstrained draw order, set by animations and application code. */
readonly pose: Slot[];
readonly constrainedPose: Slot[];
/** The constrained draw order for rendering. If no constraints modify the draw order, this is the same as {@link pose}.
* Otherwise it is a copy of {@link pose} modified by constraints. */
appliedPose: Slot[];
constructor(setupPose: Slot[]);
/** Sets the unconstrained draw order to the setup pose order. */
setupPose(): void;
/** Sets the applied pose to the unconstrained pose, for when no constraints will modify the draw order. */
unconstrained(): void;
/** Sets the applied pose to the constrained pose, in anticipation of the applied pose being modified by constraints. */
constrained(): void;
/** Copies the unconstrained pose to the constrained pose, as a starting point for constraints to be applied. */
resetConstrained(): void;
}