@esotericsoftware/spine-core
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The official Spine Runtimes for the web.
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TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*****************************************************************************/
import type { Constraint } from "./Constraint.js";
import type { Pose } from "./Pose.js";
import { PosedData } from "./PosedData.js";
import type { Skeleton } from "./Skeleton.js";
/** The base class for all constraint datas. */
export declare abstract class ConstraintData<T extends Constraint<T, ConstraintData<T, P>, P>, P extends Pose<P>> extends PosedData<P> {
constructor(name: string, setup: P);
abstract create(skeleton: Skeleton): T;
}
/** Determines how the {@link BonePose.scaleY} changes when {@link BonePose.scaleX} is set. */
export declare enum ScaleYMode {
/** scaleY is not changed. */
None = 0,
/** scaleY is multiplied by the scaleX factor, preserving the bone's aspect ratio. */
Uniform = 1,
/** scaleY is divided by the scaleX factor, preserving the bone's area. */
Volume = 2
}