@esotericsoftware/spine-core
Version:
The official Spine Runtimes for the web.
170 lines (169 loc) • 6.4 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { Skeleton } from "./Skeleton.js";
import { MixBlend } from "./Animation.js";
export interface StringMap<T> {
[key: string]: T;
}
export declare class IntSet {
array: (number | undefined)[];
add(value: number): boolean;
contains(value: number): boolean;
remove(value: number): void;
clear(): void;
}
export declare class StringSet {
entries: StringMap<boolean>;
size: number;
add(value: string): boolean;
addAll(values: string[]): boolean;
contains(value: string): boolean;
clear(): void;
}
export type NumberArrayLike = Array<number> | Float32Array;
export type IntArrayLike = Array<number> | Int16Array;
export interface Disposable {
dispose(): void;
}
export interface Restorable {
restore(): void;
}
export declare class Color {
r: number;
g: number;
b: number;
a: number;
static WHITE: Color;
static RED: Color;
static GREEN: Color;
static BLUE: Color;
static MAGENTA: Color;
constructor(r?: number, g?: number, b?: number, a?: number);
set(r: number, g: number, b: number, a: number): this;
setFromColor(c: Color): this;
setFromString(hex: string): this;
add(r: number, g: number, b: number, a: number): this;
clamp(): this;
static rgba8888ToColor(color: Color, value: number): void;
static rgb888ToColor(color: Color, value: number): void;
toRgb888(): number;
static fromString(hex: string, color?: Color): Color;
}
export declare class MathUtils {
static PI: number;
static PI2: number;
static invPI2: number;
static radiansToDegrees: number;
static radDeg: number;
static degreesToRadians: number;
static degRad: number;
static clamp(value: number, min: number, max: number): number;
static cosDeg(degrees: number): number;
static sinDeg(degrees: number): number;
static atan2Deg(y: number, x: number): number;
static signum(value: number): number;
static toInt(x: number): number;
static cbrt(x: number): number;
static randomTriangular(min: number, max: number): number;
static randomTriangularWith(min: number, max: number, mode: number): number;
static isPowerOfTwo(value: number): boolean | 0;
}
export declare abstract class Interpolation {
protected abstract applyInternal(a: number): number;
apply(start: number, end: number, a: number): number;
}
export declare class Pow extends Interpolation {
protected power: number;
constructor(power: number);
applyInternal(a: number): number;
}
export declare class PowOut extends Pow {
constructor(power: number);
applyInternal(a: number): number;
}
export declare class Utils {
static SUPPORTS_TYPED_ARRAYS: boolean;
static arrayCopy<T>(source: ArrayLike<T>, sourceStart: number, dest: ArrayLike<T>, destStart: number, numElements: number): void;
static arrayFill<T>(array: ArrayLike<T>, fromIndex: number, toIndex: number, value: T): void;
static setArraySize<T>(array: Array<T>, size: number, value?: any): Array<T>;
static ensureArrayCapacity<T>(array: Array<T>, size: number, value?: any): Array<T>;
static newArray<T>(size: number, defaultValue: T): Array<T>;
static newFloatArray(size: number): NumberArrayLike;
static newShortArray(size: number): IntArrayLike;
static toFloatArray(array: Array<number>): number[] | Float32Array<ArrayBuffer>;
static toSinglePrecision(value: number): number;
static webkit602BugfixHelper(alpha: number, blend: MixBlend): void;
static contains<T>(array: Array<T>, element: T, identity?: boolean): boolean;
static enumValue(type: any, name: string): any;
}
export declare class DebugUtils {
static logBones(skeleton: Skeleton): void;
}
export declare class Pool<T> {
private items;
private instantiator;
constructor(instantiator: () => T);
obtain(): T;
free(item: T): void;
freeAll(items: ArrayLike<T>): void;
clear(): void;
}
export declare class Vector2 {
x: number;
y: number;
constructor(x?: number, y?: number);
set(x: number, y: number): Vector2;
length(): number;
normalize(): this;
}
export declare class TimeKeeper {
maxDelta: number;
framesPerSecond: number;
delta: number;
totalTime: number;
private lastTime;
private frameCount;
private frameTime;
update(): void;
}
export interface ArrayLike<T> {
length: number;
[n: number]: T;
}
export declare class WindowedMean {
values: Array<number>;
addedValues: number;
lastValue: number;
mean: number;
dirty: boolean;
constructor(windowSize?: number);
hasEnoughData(): boolean;
addValue(value: number): void;
getMean(): number;
}