@esotericsoftware/spine-core
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The official Spine Runtimes for the web.
70 lines (69 loc) • 3.24 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
export declare abstract class Texture {
protected _image: HTMLImageElement | ImageBitmap | any;
constructor(image: HTMLImageElement | ImageBitmap | any);
getImage(): HTMLImageElement | ImageBitmap | any;
abstract setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
abstract setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
abstract dispose(): void;
}
export declare enum TextureFilter {
Nearest = 9728,// WebGLRenderingContext.NEAREST
Linear = 9729,// WebGLRenderingContext.LINEAR
MipMap = 9987,// WebGLRenderingContext.LINEAR_MIPMAP_LINEAR
MipMapNearestNearest = 9984,// WebGLRenderingContext.NEAREST_MIPMAP_NEAREST
MipMapLinearNearest = 9985,// WebGLRenderingContext.LINEAR_MIPMAP_NEAREST
MipMapNearestLinear = 9986,// WebGLRenderingContext.NEAREST_MIPMAP_LINEAR
MipMapLinearLinear = 9987
}
export declare enum TextureWrap {
MirroredRepeat = 33648,// WebGLRenderingContext.MIRRORED_REPEAT
ClampToEdge = 33071,// WebGLRenderingContext.CLAMP_TO_EDGE
Repeat = 10497
}
export declare class TextureRegion {
texture: any;
u: number;
v: number;
u2: number;
v2: number;
width: number;
height: number;
degrees: number;
offsetX: number;
offsetY: number;
originalWidth: number;
originalHeight: number;
}
export declare class FakeTexture extends Texture {
setFilters(minFilter: TextureFilter, magFilter: TextureFilter): void;
setWraps(uWrap: TextureWrap, vWrap: TextureWrap): void;
dispose(): void;
}