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@esotericsoftware/spine-core

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/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { AttachmentLoader } from "./attachments/AttachmentLoader.js"; import { SkeletonData } from "./SkeletonData.js"; /** Loads skeleton data in the Spine binary format. * * See [Spine binary format](http://esotericsoftware.com/spine-binary-format) and * [JSON and binary data](http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data) in the Spine * Runtimes Guide. */ export declare class SkeletonBinary { /** Scales bone positions, image sizes, and translations as they are loaded. This allows different size images to be used at * runtime than were used in Spine. * * See [Scaling](http://esotericsoftware.com/spine-loading-skeleton-data#Scaling) in the Spine Runtimes Guide. */ scale: number; attachmentLoader: AttachmentLoader; private linkedMeshes; constructor(attachmentLoader: AttachmentLoader); readSkeletonData(binary: Uint8Array | ArrayBuffer): SkeletonData; private readSkin; private readAttachment; private readSequence; private readVertices; private readFloatArray; private readShortArray; private readAnimation; } export declare class BinaryInput { strings: string[]; private index; private buffer; constructor(data: Uint8Array | ArrayBuffer, strings?: string[], index?: number, buffer?: DataView<ArrayBufferLike>); readByte(): number; readUnsignedByte(): number; readShort(): number; readInt32(): number; readInt(optimizePositive: boolean): number; readStringRef(): string | null; readString(): string | null; readFloat(): number; readBoolean(): boolean; }