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@esotericsoftware/spine-core

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/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { Color } from "./Utils.js"; /** Stores the setup pose for a {@link Bone}. */ export declare class BoneData { /** The index of the bone in {@link Skeleton#getBones()}. */ index: number; /** The name of the bone, which is unique across all bones in the skeleton. */ name: string; /** @returns May be null. */ parent: BoneData | null; /** The bone's length. */ length: number; /** The local x translation. */ x: number; /** The local y translation. */ y: number; /** The local rotation in degrees, counter clockwise. */ rotation: number; /** The local scaleX. */ scaleX: number; /** The local scaleY. */ scaleY: number; /** The local shearX. */ shearX: number; /** The local shearX. */ shearY: number; /** The transform mode for how parent world transforms affect this bone. */ inherit: Inherit; /** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this * bone. * @see Skin#bones */ skinRequired: boolean; /** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually * rendered at runtime. */ color: Color; /** The bone icon as it was in Spine, or null if nonessential data was not exported. */ icon?: string; /** False if the bone was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */ visible: boolean; constructor(index: number, name: string, parent: BoneData | null); } /** Determines how a bone inherits world transforms from parent bones. */ export declare enum Inherit { Normal = 0, OnlyTranslation = 1, NoRotationOrReflection = 2, NoScale = 3, NoScaleOrReflection = 4 }