@esotericsoftware/spine-core
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The official Spine Runtimes for the web.
54 lines (53 loc) • 3.29 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { AttachmentLoader } from "./attachments/AttachmentLoader.js";
import { BoundingBoxAttachment } from "./attachments/BoundingBoxAttachment.js";
import { ClippingAttachment } from "./attachments/ClippingAttachment.js";
import { MeshAttachment } from "./attachments/MeshAttachment.js";
import { PathAttachment } from "./attachments/PathAttachment.js";
import { PointAttachment } from "./attachments/PointAttachment.js";
import { RegionAttachment } from "./attachments/RegionAttachment.js";
import { Skin } from "./Skin.js";
import { TextureAtlas } from "./TextureAtlas.js";
import { Sequence } from "./attachments/Sequence.js";
/** An {@link AttachmentLoader} that configures attachments using texture regions from an {@link TextureAtlas}.
*
* See [Loading skeleton data](http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data) in the
* Spine Runtimes Guide. */
export declare class AtlasAttachmentLoader implements AttachmentLoader {
atlas: TextureAtlas;
constructor(atlas: TextureAtlas);
loadSequence(name: string, basePath: string, sequence: Sequence): void;
newRegionAttachment(skin: Skin, name: string, path: string, sequence: Sequence): RegionAttachment;
newMeshAttachment(skin: Skin, name: string, path: string, sequence: Sequence): MeshAttachment;
newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment;
newPathAttachment(skin: Skin, name: string): PathAttachment;
newPointAttachment(skin: Skin, name: string): PointAttachment;
newClippingAttachment(skin: Skin, name: string): ClippingAttachment;
}