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@esotericsoftware/spine-core

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/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { Animation } from "./Animation.js"; import { SkeletonData } from "./SkeletonData.js"; import { StringMap } from "./Utils.js"; /** Stores mix (crossfade) durations to be applied when {@link AnimationState} animations are changed. */ export declare class AnimationStateData { /** The SkeletonData to look up animations when they are specified by name. */ skeletonData: SkeletonData; animationToMixTime: StringMap<number>; /** The mix duration to use when no mix duration has been defined between two animations. */ defaultMix: number; constructor(skeletonData: SkeletonData); /** Sets a mix duration by animation name. * * See {@link #setMixWith()}. */ setMix(fromName: string, toName: string, duration: number): void; /** Sets the mix duration when changing from the specified animation to the other. * * See {@link TrackEntry#mixDuration}. */ setMixWith(from: Animation, to: Animation, duration: number): void; /** Returns the mix duration to use when changing from the specified animation to the other, or the {@link #defaultMix} if * no mix duration has been set. */ getMix(from: Animation, to: Animation): number; }