UNPKG

@esotericsoftware/spine-core

Version:
49 lines (48 loc) 2.7 kB
/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { Bone } from "../Bone.js"; import { Color, Vector2 } from "../Utils.js"; import { VertexAttachment, Attachment } from "./Attachment.js"; /** An attachment which is a single point and a rotation. This can be used to spawn projectiles, particles, etc. A bone can be * used in similar ways, but a PointAttachment is slightly less expensive to compute and can be hidden, shown, and placed in a * skin. * * See [Point Attachments](http://esotericsoftware.com/spine-point-attachments) in the Spine User Guide. */ export declare class PointAttachment extends VertexAttachment { x: number; y: number; rotation: number; /** The color of the point attachment as it was in Spine. Available only when nonessential data was exported. Point attachments * are not usually rendered at runtime. */ color: Color; constructor(name: string); computeWorldPosition(bone: Bone, point: Vector2): Vector2; computeWorldRotation(bone: Bone): number; copy(): Attachment; }