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/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { Skin } from "../Skin.js"; import { BoundingBoxAttachment } from "./BoundingBoxAttachment.js"; import { ClippingAttachment } from "./ClippingAttachment.js"; import { MeshAttachment } from "./MeshAttachment.js"; import { PathAttachment } from "./PathAttachment.js"; import { PointAttachment } from "./PointAttachment.js"; import { RegionAttachment } from "./RegionAttachment.js"; import { Sequence } from "./Sequence.js"; /** The interface which can be implemented to customize creating and populating attachments. * * See [Loading skeleton data](http://esotericsoftware.com/spine-loading-skeleton-data#AttachmentLoader) in the Spine * Runtimes Guide. */ export interface AttachmentLoader { /** @return May be null to not load an attachment. */ newRegionAttachment(skin: Skin, name: string, path: string, sequence: Sequence | null): RegionAttachment; /** @return May be null to not load an attachment. */ newMeshAttachment(skin: Skin, name: string, path: string, sequence: Sequence | null): MeshAttachment; /** @return May be null to not load an attachment. */ newBoundingBoxAttachment(skin: Skin, name: string): BoundingBoxAttachment; /** @return May be null to not load an attachment */ newPathAttachment(skin: Skin, name: string): PathAttachment; /** @return May be null to not load an attachment */ newPointAttachment(skin: Skin, name: string): PointAttachment; /** @return May be null to not load an attachment */ newClippingAttachment(skin: Skin, name: string): ClippingAttachment; }