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@esotericsoftware/spine-core

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/****************************************************************************** * Spine Runtimes License Agreement * Last updated April 5, 2025. Replaces all prior versions. * * Copyright (c) 2013-2025, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software * or otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ import { AssetManagerBase } from "./AssetManagerBase.js"; import { TextureFilter, TextureWrap, Texture, TextureRegion } from "./Texture.js"; import { Disposable } from "./Utils.js"; export declare class TextureAtlas implements Disposable { pages: TextureAtlasPage[]; regions: TextureAtlasRegion[]; constructor(atlasText: string); findRegion(name: string): TextureAtlasRegion | null; setTextures(assetManager: AssetManagerBase, pathPrefix?: string): void; dispose(): void; } export declare class TextureAtlasPage { name: string; minFilter: TextureFilter; magFilter: TextureFilter; uWrap: TextureWrap; vWrap: TextureWrap; texture: Texture | null; width: number; height: number; pma: boolean; regions: TextureAtlasRegion[]; constructor(name: string); setTexture(texture: Texture): void; } export declare class TextureAtlasRegion extends TextureRegion { page: TextureAtlasPage; name: string; x: number; y: number; offsetX: number; offsetY: number; originalWidth: number; originalHeight: number; index: number; degrees: number; names: string[] | null; values: number[][] | null; constructor(page: TextureAtlasPage, name: string); }