@esotericsoftware/spine-core
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The official Spine Runtimes for the web.
60 lines (59 loc) • 3.11 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { BoneData } from "./BoneData.js";
import { Color } from "./Utils.js";
/** Stores the setup pose for a {@link Slot}. */
export declare class SlotData {
/** The index of the slot in {@link Skeleton#getSlots()}. */
index: number;
/** The name of the slot, which is unique across all slots in the skeleton. */
name: string;
/** The bone this slot belongs to. */
boneData: BoneData;
/** The color used to tint the slot's attachment. If {@link #getDarkColor()} is set, this is used as the light color for two
* color tinting. */
color: Color;
/** The dark color used to tint the slot's attachment for two color tinting, or null if two color tinting is not used. The dark
* color's alpha is not used. */
darkColor: Color | null;
/** The name of the attachment that is visible for this slot in the setup pose, or null if no attachment is visible. */
attachmentName: string | null;
/** The blend mode for drawing the slot's attachment. */
blendMode: BlendMode;
/** False if the slot was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
visible: boolean;
constructor(index: number, name: string, boneData: BoneData);
}
/** Determines how images are blended with existing pixels when drawn. */
export declare enum BlendMode {
Normal = 0,
Additive = 1,
Multiply = 2,
Screen = 3
}