@esotericsoftware/spine-core
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The official Spine Runtimes for the web.
63 lines (62 loc) • 2.79 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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*****************************************************************************/
import { BoneData } from "./BoneData.js";
import { ConstraintData } from "./ConstraintData.js";
/** Stores the setup pose for a {@link PhysicsConstraint}.
* <p>
* See <a href="http://esotericsoftware.com/spine-physics-constraints">Physics constraints</a> in the Spine User Guide. */
export declare class PhysicsConstraintData extends ConstraintData {
private _bone;
/** The bone constrained by this physics constraint. */
set bone(boneData: BoneData);
get bone(): BoneData;
x: number;
y: number;
rotate: number;
scaleX: number;
shearX: number;
limit: number;
step: number;
inertia: number;
strength: number;
damping: number;
massInverse: number;
wind: number;
gravity: number;
/** A percentage (0-1) that controls the mix between the constrained and unconstrained poses. */
mix: number;
inertiaGlobal: boolean;
strengthGlobal: boolean;
dampingGlobal: boolean;
massGlobal: boolean;
windGlobal: boolean;
gravityGlobal: boolean;
mixGlobal: boolean;
constructor(name: string);
}