@esotericsoftware/spine-core
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The official Spine Runtimes for the web.
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TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { BoneData } from "./BoneData.js";
import { ConstraintData } from "./ConstraintData.js";
import { SlotData } from "./SlotData.js";
/** Stores the setup pose for a {@link PathConstraint}.
*
* See [path constraints](http://esotericsoftware.com/spine-path-constraints) in the Spine User Guide. */
export declare class PathConstraintData extends ConstraintData {
/** The bones that will be modified by this path constraint. */
bones: BoneData[];
/** The slot whose path attachment will be used to constrained the bones. */
private _target;
set target(slotData: SlotData);
get target(): SlotData;
/** The mode for positioning the first bone on the path. */
positionMode: PositionMode;
/** The mode for positioning the bones after the first bone on the path. */
spacingMode: SpacingMode;
/** The mode for adjusting the rotation of the bones. */
rotateMode: RotateMode;
/** An offset added to the constrained bone rotation. */
offsetRotation: number;
/** The position along the path. */
position: number;
/** The spacing between bones. */
spacing: number;
mixRotate: number;
mixX: number;
mixY: number;
constructor(name: string);
}
/** Controls how the first bone is positioned along the path.
*
* See [position](http://esotericsoftware.com/spine-path-constraints#Position) in the Spine User Guide. */
export declare enum PositionMode {
Fixed = 0,
Percent = 1
}
/** Controls how bones after the first bone are positioned along the path.
*
* See [spacing](http://esotericsoftware.com/spine-path-constraints#Spacing) in the Spine User Guide. */
export declare enum SpacingMode {
Length = 0,
Fixed = 1,
Percent = 2,
Proportional = 3
}
/** Controls how bones are rotated, translated, and scaled to match the path.
*
* See [rotate mix](http://esotericsoftware.com/spine-path-constraints#Rotate-mix) in the Spine User Guide. */
export declare enum RotateMode {
Tangent = 0,
Chain = 1,
ChainScale = 2
}