@esotericsoftware/spine-core
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The official Spine Runtimes for the web.
77 lines (76 loc) • 3.52 kB
TypeScript
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
import { Color } from "./Utils.js";
/** Stores the setup pose for a {@link Bone}. */
export declare class BoneData {
/** The index of the bone in {@link Skeleton#getBones()}. */
index: number;
/** The name of the bone, which is unique across all bones in the skeleton. */
name: string;
/** @returns May be null. */
parent: BoneData | null;
/** The bone's length. */
length: number;
/** The local x translation. */
x: number;
/** The local y translation. */
y: number;
/** The local rotation in degrees, counter clockwise. */
rotation: number;
/** The local scaleX. */
scaleX: number;
/** The local scaleY. */
scaleY: number;
/** The local shearX. */
shearX: number;
/** The local shearX. */
shearY: number;
/** The transform mode for how parent world transforms affect this bone. */
inherit: Inherit;
/** When true, {@link Skeleton#updateWorldTransform()} only updates this bone if the {@link Skeleton#skin} contains this
* bone.
* @see Skin#bones */
skinRequired: boolean;
/** The color of the bone as it was in Spine. Available only when nonessential data was exported. Bones are not usually
* rendered at runtime. */
color: Color;
/** The bone icon as it was in Spine, or null if nonessential data was not exported. */
icon?: string;
/** False if the bone was hidden in Spine and nonessential data was exported. Does not affect runtime rendering. */
visible: boolean;
constructor(index: number, name: string, parent: BoneData | null);
}
/** Determines how a bone inherits world transforms from parent bones. */
export declare enum Inherit {
Normal = 0,
OnlyTranslation = 1,
NoRotationOrReflection = 2,
NoScale = 3,
NoScaleOrReflection = 4
}