@esengine/pathfinding
Version:
寻路系统 | Pathfinding System - A*, Grid, NavMesh
144 lines (138 loc) • 5.43 kB
TypeScript
import { BlueprintNodeTemplate, INodeExecutor, BlueprintNode, ExecutionResult } from '@esengine/blueprint';
/**
* @zh 寻路系统蓝图节点
* @en Pathfinding System Blueprint Nodes
*/
declare const FindPathTemplate: BlueprintNodeTemplate;
declare class FindPathExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
declare const FindPathSmoothTemplate: BlueprintNodeTemplate;
declare class FindPathSmoothExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
declare const IsWalkableTemplate: BlueprintNodeTemplate;
declare class IsWalkableExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
declare const GetPathLengthTemplate: BlueprintNodeTemplate;
declare class GetPathLengthExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
declare const GetPathDistanceTemplate: BlueprintNodeTemplate;
declare class GetPathDistanceExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
declare const GetPathPointTemplate: BlueprintNodeTemplate;
declare class GetPathPointExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
declare const MoveAlongPathTemplate: BlueprintNodeTemplate;
declare class MoveAlongPathExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
declare const HasLineOfSightTemplate: BlueprintNodeTemplate;
declare class HasLineOfSightExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
declare const PathfindingNodeDefinitions: {
templates: BlueprintNodeTemplate[];
executors: Map<string, INodeExecutor>;
};
/**
* @zh 增量寻路蓝图节点
* @en Incremental Pathfinding Blueprint Nodes
*/
/**
* @zh 请求异步寻路节点模板
* @en Request async pathfinding node template
*/
declare const RequestPathAsyncTemplate: BlueprintNodeTemplate;
/**
* @zh 请求异步寻路执行器
* @en Request async pathfinding executor
*/
declare class RequestPathAsyncExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
/**
* @zh 推进寻路一步节点模板
* @en Step pathfinding node template
*/
declare const StepPathTemplate: BlueprintNodeTemplate;
/**
* @zh 推进寻路一步执行器
* @en Step pathfinding executor
*/
declare class StepPathExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
/**
* @zh 获取寻路进度节点模板
* @en Get path progress node template
*/
declare const GetPathProgressTemplate: BlueprintNodeTemplate;
/**
* @zh 获取寻路进度执行器
* @en Get path progress executor
*/
declare class GetPathProgressExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
/**
* @zh 获取寻路结果节点模板
* @en Get path result node template
*/
declare const GetPathResultTemplate: BlueprintNodeTemplate;
/**
* @zh 获取寻路结果执行器
* @en Get path result executor
*/
declare class GetPathResultExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
/**
* @zh 取消寻路节点模板
* @en Cancel path node template
*/
declare const CancelPathTemplate: BlueprintNodeTemplate;
/**
* @zh 取消寻路执行器
* @en Cancel path executor
*/
declare class CancelPathExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
/**
* @zh 设置障碍物节点模板
* @en Set obstacle node template
*/
declare const SetObstacleTemplate: BlueprintNodeTemplate;
/**
* @zh 设置障碍物执行器
* @en Set obstacle executor
*/
declare class SetObstacleExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
/**
* @zh 检查路径是否完成节点模板
* @en Check if path is complete node template
*/
declare const IsPathCompleteTemplate: BlueprintNodeTemplate;
/**
* @zh 检查路径是否完成执行器
* @en Check if path is complete executor
*/
declare class IsPathCompleteExecutor implements INodeExecutor {
execute(node: BlueprintNode, context: unknown): ExecutionResult;
}
/**
* @zh 增量寻路节点定义集合
* @en Incremental pathfinding node definitions collection
*/
declare const IncrementalPathfindingNodeDefinitions: {
templates: BlueprintNodeTemplate[];
executors: Map<string, INodeExecutor>;
};
export { CancelPathExecutor, CancelPathTemplate, FindPathExecutor, FindPathSmoothExecutor, FindPathSmoothTemplate, FindPathTemplate, GetPathDistanceExecutor, GetPathDistanceTemplate, GetPathLengthExecutor, GetPathLengthTemplate, GetPathPointExecutor, GetPathPointTemplate, GetPathProgressExecutor, GetPathProgressTemplate, GetPathResultExecutor, GetPathResultTemplate, HasLineOfSightExecutor, HasLineOfSightTemplate, IncrementalPathfindingNodeDefinitions, IsPathCompleteExecutor, IsPathCompleteTemplate, IsWalkableExecutor, IsWalkableTemplate, MoveAlongPathExecutor, MoveAlongPathTemplate, PathfindingNodeDefinitions, RequestPathAsyncExecutor, RequestPathAsyncTemplate, SetObstacleExecutor, SetObstacleTemplate, StepPathExecutor, StepPathTemplate };