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@esengine/pathfinding

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寻路系统 | Pathfinding System - A*, Grid, NavMesh

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import { BlueprintNodeTemplate, INodeExecutor, BlueprintNode, ExecutionResult } from '@esengine/blueprint'; /** * @zh 寻路系统蓝图节点 * @en Pathfinding System Blueprint Nodes */ declare const FindPathTemplate: BlueprintNodeTemplate; declare class FindPathExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } declare const FindPathSmoothTemplate: BlueprintNodeTemplate; declare class FindPathSmoothExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } declare const IsWalkableTemplate: BlueprintNodeTemplate; declare class IsWalkableExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } declare const GetPathLengthTemplate: BlueprintNodeTemplate; declare class GetPathLengthExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } declare const GetPathDistanceTemplate: BlueprintNodeTemplate; declare class GetPathDistanceExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } declare const GetPathPointTemplate: BlueprintNodeTemplate; declare class GetPathPointExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } declare const MoveAlongPathTemplate: BlueprintNodeTemplate; declare class MoveAlongPathExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } declare const HasLineOfSightTemplate: BlueprintNodeTemplate; declare class HasLineOfSightExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } declare const PathfindingNodeDefinitions: { templates: BlueprintNodeTemplate[]; executors: Map<string, INodeExecutor>; }; /** * @zh 增量寻路蓝图节点 * @en Incremental Pathfinding Blueprint Nodes */ /** * @zh 请求异步寻路节点模板 * @en Request async pathfinding node template */ declare const RequestPathAsyncTemplate: BlueprintNodeTemplate; /** * @zh 请求异步寻路执行器 * @en Request async pathfinding executor */ declare class RequestPathAsyncExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } /** * @zh 推进寻路一步节点模板 * @en Step pathfinding node template */ declare const StepPathTemplate: BlueprintNodeTemplate; /** * @zh 推进寻路一步执行器 * @en Step pathfinding executor */ declare class StepPathExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } /** * @zh 获取寻路进度节点模板 * @en Get path progress node template */ declare const GetPathProgressTemplate: BlueprintNodeTemplate; /** * @zh 获取寻路进度执行器 * @en Get path progress executor */ declare class GetPathProgressExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } /** * @zh 获取寻路结果节点模板 * @en Get path result node template */ declare const GetPathResultTemplate: BlueprintNodeTemplate; /** * @zh 获取寻路结果执行器 * @en Get path result executor */ declare class GetPathResultExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } /** * @zh 取消寻路节点模板 * @en Cancel path node template */ declare const CancelPathTemplate: BlueprintNodeTemplate; /** * @zh 取消寻路执行器 * @en Cancel path executor */ declare class CancelPathExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } /** * @zh 设置障碍物节点模板 * @en Set obstacle node template */ declare const SetObstacleTemplate: BlueprintNodeTemplate; /** * @zh 设置障碍物执行器 * @en Set obstacle executor */ declare class SetObstacleExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } /** * @zh 检查路径是否完成节点模板 * @en Check if path is complete node template */ declare const IsPathCompleteTemplate: BlueprintNodeTemplate; /** * @zh 检查路径是否完成执行器 * @en Check if path is complete executor */ declare class IsPathCompleteExecutor implements INodeExecutor { execute(node: BlueprintNode, context: unknown): ExecutionResult; } /** * @zh 增量寻路节点定义集合 * @en Incremental pathfinding node definitions collection */ declare const IncrementalPathfindingNodeDefinitions: { templates: BlueprintNodeTemplate[]; executors: Map<string, INodeExecutor>; }; export { CancelPathExecutor, CancelPathTemplate, FindPathExecutor, FindPathSmoothExecutor, FindPathSmoothTemplate, FindPathTemplate, GetPathDistanceExecutor, GetPathDistanceTemplate, GetPathLengthExecutor, GetPathLengthTemplate, GetPathPointExecutor, GetPathPointTemplate, GetPathProgressExecutor, GetPathProgressTemplate, GetPathResultExecutor, GetPathResultTemplate, HasLineOfSightExecutor, HasLineOfSightTemplate, IncrementalPathfindingNodeDefinitions, IsPathCompleteExecutor, IsPathCompleteTemplate, IsWalkableExecutor, IsWalkableTemplate, MoveAlongPathExecutor, MoveAlongPathTemplate, PathfindingNodeDefinitions, RequestPathAsyncExecutor, RequestPathAsyncTemplate, SetObstacleExecutor, SetObstacleTemplate, StepPathExecutor, StepPathTemplate };