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@erikyuzwa/rogue-punk

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a JavaScript library to help you build your roguelike adventures

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import { Entity } from './Entity'; import * as ROT from 'rot-js'; import { Tile } from './Tile'; import { Vector3d } from './Vector3d'; import { Item } from './Item'; export declare class Map { private height; private width; private depth; private tiles; private entities; private items; private engine; private scheduler; private player; constructor(tiles: Array<[]>, player: Entity); getWidth(): number; getHeight(): number; getDepth(): number; getTile(pos: Vector3d): Tile; dig(pos: Vector3d): void; getRandomFloorPosition(z: number): Vector3d; getEngine(): ROT.Engine; getEntities(): {}; getEntityAt(x: number, y: number, z: number): Entity | null; addEntity(entity: Entity): void; addEntityAtRandomPosition(entity: Entity, z: number): void; removeEntity(entity: Entity): void; updateEntityPosition(entity: Entity, oldPosition?: Vector3d): void; getItemsAt(x: number, y: number, z: number): any; setItemsAt(x: number, y: number, z: number, items: Item[]): void; addItem(x: number, y: number, z: number, item: Item): void; addItemAtRandomPosition(item: Item, z: number): void; getPlayer(): Entity; }