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@erase2d/fabric

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import { Canvas, FabricObject } from 'fabric'; /** * Prepare the pattern for the erasing brush * This pattern will be drawn on the top context after clipping the main context, * achieving a visual effect of erasing only erasable objects. * * This is designed to support erasing a collection with both erasable and non-erasable objects while maintaining object stacking.\ * Iterates over collections to allow nested selective erasing.\ * Prepares objects before rendering the pattern brush.\ * If brush is **NOT** inverted render all non-erasable objects.\ * If brush is inverted render all objects, erasable objects without their eraser. * This will render the erased parts as if they were not erased in the first place, achieving an undo effect. * * Caveat: * Does not support erasing effects of shadows * */ export declare function draw(ctx: CanvasRenderingContext2D, { inverted, opacity }: { inverted: boolean; opacity: number; }, { canvas, objects, background, overlay, }: { canvas: Canvas; objects?: FabricObject[]; background?: FabricObject; overlay?: FabricObject; }): void; //# sourceMappingURL=ErasingEffect.d.ts.map