@equinor/videx-map
Version:
Component for Pixi-overlay in Leaflet.
42 lines (41 loc) • 1.39 kB
TypeScript
import * as PIXI from 'pixi.js';
import { Color } from './Colors';
type vec3 = [number, number, number];
/** Uniforms used by the shader. */
export interface WellboreUniforms {
/** Color of lighted wellbore on the format: [R, G, B]. */
wellboreColor1: vec3;
/** Color of shaded wellbore on the format: [R, G, B]. */
wellboreColor2: vec3;
/** True if completion and ticks should be visible. */
completionVisible: boolean;
/** True if wellbore should be visible. */
wellboreVisible: boolean;
status: number;
}
export declare class WellboreShader {
private static program;
/**
* Get shader for wellbore.
* @param color Color used for wellbore
* @param wellboreWidth Width of wellbore
* @return PIXI shader
*/
static get(color: Color, completionVisible: boolean, wellboreVisible: boolean): PIXI.Shader;
/** Build wellbore shader with assigned variables. */
static build(maxScale: number, wellboreDash: number): void;
}
export interface RootUniforms {
active: boolean;
circleColor1: [number, number, number];
circleColor2: [number, number, number];
rootRadius: number;
}
export declare class RootShader {
private static program;
/** Get root shader */
static get(): PIXI.Shader;
/** Build vertex shader from given resize configs */
static build(maxScale: number): void;
}
export {};