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@equinor/videx-map

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Component for Pixi-overlay in Leaflet.

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import * as PIXI from 'pixi.js'; import { Color } from './Colors'; type vec3 = [number, number, number]; /** Uniforms used by the shader. */ export interface WellboreUniforms { /** Color of lighted wellbore on the format: [R, G, B]. */ wellboreColor1: vec3; /** Color of shaded wellbore on the format: [R, G, B]. */ wellboreColor2: vec3; /** True if completion and ticks should be visible. */ completionVisible: boolean; /** True if wellbore should be visible. */ wellboreVisible: boolean; status: number; } export declare class WellboreShader { private static program; /** * Get shader for wellbore. * @param color Color used for wellbore * @param wellboreWidth Width of wellbore * @return PIXI shader */ static get(color: Color, completionVisible: boolean, wellboreVisible: boolean): PIXI.Shader; /** Build wellbore shader with assigned variables. */ static build(maxScale: number, wellboreDash: number): void; } export interface RootUniforms { active: boolean; circleColor1: [number, number, number]; circleColor2: [number, number, number]; rootRadius: number; } export declare class RootShader { private static program; /** Get root shader */ static get(): PIXI.Shader; /** Build vertex shader from given resize configs */ static build(maxScale: number): void; } export {};