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@equinor/esv-intersection

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Intersection component package with testing and automatic documentation.

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// @ts-nocheck // https://github.com/davidfig/pixi-dashed-line // // Copyright 2021 David Figatner // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software // and associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software // is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING // BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. import * as PIXI from 'pixi.js'; /** Define the dash: [dash length, gap size, dash size, gap size, ...] */ export type Dashes = number[]; export interface DashLineOptions { dash?: Dashes; width?: number; color?: number; alpha?: number; scale?: number; useTexture?: boolean; useDots?: boolean; cap?: PIXI.LINE_CAP; join?: PIXI.LINE_JOIN; alignment?: number; } const dashLineOptionsDefault: Partial<DashLineOptions> = { dash: [10, 5], // eslint-disable-line no-magic-numbers width: 1, color: 0xffffff, alpha: 1, scale: 1, useTexture: false, alignment: 0.5, }; export class DashLine { graphics: PIXI.Graphics; /** current length of the line */ lineLength: number; /** cursor location */ cursor = new PIXI.Point(); /** desired scale of line */ scale = 1; private start: PIXI.Point; private dashSize: number; private dash: number[]; private useTexture: boolean; private options: DashLineOptions; // cache of PIXI.Textures for dashed lines static dashTextureCache: Record<string, PIXI.Texture> = {}; /** * Create a DashLine * @param graphics * @param [options] * @param [options.useTexture=false] - use the texture based render (useful for very large or very small dashed lines) * @param [options.dashes=[10,5] - an array holding the dash and gap (eg, [10, 5, 20, 5, ...]) * @param [options.width=1] - width of the dashed line * @param [options.alpha=1] - alpha of the dashed line * @param [options.color=0xffffff] - color of the dashed line * @param [options.cap] - add a PIXI.LINE_CAP style to dashed lines (only works for useTexture: false) * @param [options.join] - add a PIXI.LINE_JOIN style to the dashed lines (only works for useTexture: false) * @param [options.alignment] - The alignment of any lines drawn (0.5 = middle, 1 = outer, 0 = inner) */ constructor(graphics: PIXI.Graphics, options: DashLineOptions = {}) { this.graphics = graphics; options = { ...dashLineOptionsDefault, ...options }; this.dash = options.dash; this.dashSize = this.dash.reduce((a, b) => a + b); this.useTexture = options.useTexture; this.options = options; this.setLineStyle(); } /** resets line style to enable dashed line (useful if lineStyle was changed on graphics element) */ setLineStyle() { const options = this.options; if (this.useTexture) { const texture = DashLine.getTexture(options, this.dashSize); this.graphics.lineTextureStyle({ width: options.width * options.scale, color: options.color, alpha: options.alpha, texture, alignment: options.alignment, }); } else { this.graphics.lineStyle({ width: options.width * options.scale, color: options.color, alpha: options.alpha, cap: options.cap, join: options.join, alignment: options.alignment, }); } this.scale = options.scale; } private static distance(x1: number, y1: number, x2: number, y2: number): number { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } moveTo(x: number, y: number): this { this.lineLength = 0; this.cursor.set(x, y); this.start = new PIXI.Point(x, y); this.graphics.moveTo(this.cursor.x, this.cursor.y); return this; } lineTo(x: number, y: number, closePath?: boolean): this { if (typeof this.lineLength === undefined) { this.moveTo(0, 0); } const length = DashLine.distance(this.cursor.x, this.cursor.y, x, y); const angle = Math.atan2(y - this.cursor.y, x - this.cursor.x); const closed = closePath && x === this.start.x && y === this.start.y; if (this.useTexture) { this.graphics.moveTo(this.cursor.x, this.cursor.y); this.adjustLineStyle(angle); if (closed && this.dash.length % 2 === 0) { const gap = Math.min(this.dash[this.dash.length - 1], length); this.graphics.lineTo(x - Math.cos(angle) * gap, y - Math.sin(angle) * gap); this.graphics.closePath(); } else { this.graphics.lineTo(x, y); } } else { const cos = Math.cos(angle); const sin = Math.sin(angle); let x0 = this.cursor.x; let y0 = this.cursor.y; // find the first part of the dash for this line const place = this.lineLength % (this.dashSize * this.scale); let dashIndex = 0, dashStart = 0; let dashX = 0; for (let i = 0; i < this.dash.length; i++) { const dashSize = this.dash[i] * this.scale; if (place < dashX + dashSize) { dashIndex = i; dashStart = place - dashX; break; } else { dashX += dashSize; } } let remaining = length; // let count = 0 while (remaining > 0) { // && count++ < 1000) { const dashSize = this.dash[dashIndex] * this.scale - dashStart; const dist = remaining > dashSize ? dashSize : remaining; if (closed) { const remainingDistance = DashLine.distance(x0 + cos * dist, y0 + sin * dist, this.start.x, this.start.y); if (remainingDistance <= dist) { if (dashIndex % 2 === 0) { const lastDash = DashLine.distance(x0, y0, this.start.x, this.start.y) - this.dash[this.dash.length - 1] * this.scale; x0 += cos * lastDash; y0 += sin * lastDash; this.graphics.lineTo(x0, y0); } break; } } x0 += cos * dist; y0 += sin * dist; if (dashIndex % 2) { this.graphics.moveTo(x0, y0); } else { this.graphics.lineTo(x0, y0); } remaining -= dist; dashIndex++; dashIndex = dashIndex === this.dash.length ? 0 : dashIndex; dashStart = 0; } // if (count >= 1000) console.log('failure', this.scale) } this.lineLength += length; this.cursor.set(x, y); return this; } closePath() { this.lineTo(this.start.x, this.start.y, true); } drawCircle(x: number, y: number, radius: number, points = 80, matrix?: PIXI.Matrix): this { const interval = (Math.PI * 2) / points; let angle = 0, first: PIXI.Point; if (matrix) { first = new PIXI.Point(x + Math.cos(angle) * radius, y + Math.sin(angle) * radius); matrix.apply(first, first); // eslint-disable-next-line @typescript-eslint/ban-ts-comment // @ts-ignore this.moveTo(first[0], first[1]); } else { first = new PIXI.Point(x + Math.cos(angle) * radius, y + Math.sin(angle) * radius); this.moveTo(first.x, first.y); } angle += interval; for (let i = 1; i < points + 1; i++) { const next = i === points ? first : [x + Math.cos(angle) * radius, y + Math.sin(angle) * radius]; // eslint-disable-next-line @typescript-eslint/ban-ts-comment // @ts-ignore this.lineTo(next[0], next[1]); angle += interval; } return this; } drawEllipse(x: number, y: number, radiusX: number, radiusY: number, points = 80, matrix?: PIXI.Matrix): this { const interval = (Math.PI * 2) / points; let first: { x: number; y: number }; const point = new PIXI.Point(); for (let i = 0; i < Math.PI * 2; i += interval) { let x0 = x - radiusX * Math.sin(i); let y0 = y - radiusY * Math.cos(i); if (matrix) { point.set(x0, y0); matrix.apply(point, point); x0 = point.x; y0 = point.y; } if (i === 0) { this.moveTo(x0, y0); first = { x: x0, y: y0 }; } else { this.lineTo(x0, y0); } } this.lineTo(first.x, first.y, true); return this; } drawPolygon(points: PIXI.Point[] | number[], matrix?: PIXI.Matrix): this { const p = new PIXI.Point(); if (typeof points[0] === 'number') { if (matrix) { p.set(points[0] as number, points[1] as number); matrix.apply(p, p); this.moveTo(p.x, p.y); for (let i = 2; i < points.length; i += 2) { p.set(points[i] as number, points[i + 1] as number); matrix.apply(p, p); this.lineTo(p.x, p.y, i === points.length - 2); } } else { this.moveTo(points[0] as number, points[1] as number); for (let i = 2; i < points.length; i += 2) { this.lineTo(points[i] as number, points[i + 1] as number, i === points.length - 2); } } } else { if (matrix) { const point = points[0] as PIXI.Point; p.copyFrom(point); matrix.apply(p, p); this.moveTo(p.x, p.y); for (let i = 1; i < points.length; i++) { const point = points[i] as PIXI.Point; p.copyFrom(point); matrix.apply(p, p); this.lineTo(p.x, p.y, i === points.length - 1); } } else { const point = points[0] as PIXI.Point; this.moveTo(point.x, point.y); for (let i = 1; i < points.length; i++) { const point = points[i] as PIXI.Point; this.lineTo(point.x, point.y, i === points.length - 1); } } } return this; } drawRect(x: number, y: number, width: number, height: number, matrix?: PIXI.Matrix): this { if (matrix) { const p = new PIXI.Point(); // moveTo(x, y) p.set(x, y); matrix.apply(p, p); this.moveTo(p.x, p.y); // lineTo(x + width, y) p.set(x + width, y); matrix.apply(p, p); this.lineTo(p.x, p.y); // lineTo(x + width, y + height) p.set(x + width, y + height); matrix.apply(p, p); this.lineTo(p.x, p.y); // lineto(x, y + height) p.set(x, y + height); matrix.apply(p, p); this.lineTo(p.x, p.y); // lineTo(x, y, true) p.set(x, y); matrix.apply(p, p); this.lineTo(p.x, p.y, true); } else { this.moveTo(x, y) .lineTo(x + width, y) .lineTo(x + width, y + height) .lineTo(x, y + height) .lineTo(x, y, true); } return this; } // adjust the matrix for the dashed texture private adjustLineStyle(angle: number) { const lineStyle = this.graphics.line; lineStyle.matrix = new PIXI.Matrix(); if (angle) { lineStyle.matrix.rotate(angle); } if (this.scale !== 1) { lineStyle.matrix.scale(this.scale, this.scale); } const textureStart = -this.lineLength; lineStyle.matrix.translate(this.cursor.x + textureStart * Math.cos(angle), this.cursor.y + textureStart * Math.sin(angle)); this.graphics.lineStyle(lineStyle); } // creates or uses cached texture private static getTexture(options: DashLineOptions, dashSize: number): PIXI.Texture | undefined { const key = options.dash.toString(); if (DashLine.dashTextureCache[key]) { return DashLine.dashTextureCache[key]; } const canvas = document.createElement('canvas'); canvas.width = dashSize; canvas.height = Math.ceil(options.width); const context = canvas.getContext('2d'); if (!context) { console.warn('Did not get context from canvas'); return undefined; } context.strokeStyle = 'white'; context.globalAlpha = options.alpha; context.lineWidth = options.width; let x = 0; const y = options.width / 2; context.moveTo(x, y); for (let i = 0; i < options.dash.length; i += 2) { x += options.dash[i]; context.lineTo(x, y); if (options.dash.length !== i + 1) { x += options.dash[i + 1]; context.moveTo(x, y); } } context.stroke(); const texture = (DashLine.dashTextureCache[key] = PIXI.Texture.from(canvas)); texture.baseTexture.scaleMode = PIXI.SCALE_MODES.NEAREST; return texture; } }