@equinor/esv-intersection
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Intersection component package with testing and automatic documentation.
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text/typescript
// @ts-nocheck
// https://github.com/davidfig/pixi-dashed-line
//
// Copyright 2021 David Figatner
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software
// and associated documentation files (the "Software"), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge, publish, distribute,
// sublicense, and/or sell copies of the Software, and to permit persons to whom the Software
// is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all copies or
// substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
// BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
import * as PIXI from 'pixi.js';
/** Define the dash: [dash length, gap size, dash size, gap size, ...] */
export type Dashes = number[];
export interface DashLineOptions {
dash?: Dashes;
width?: number;
color?: number;
alpha?: number;
scale?: number;
useTexture?: boolean;
useDots?: boolean;
cap?: PIXI.LINE_CAP;
join?: PIXI.LINE_JOIN;
alignment?: number;
}
const dashLineOptionsDefault: Partial<DashLineOptions> = {
dash: [10, 5], // eslint-disable-line no-magic-numbers
width: 1,
color: 0xffffff,
alpha: 1,
scale: 1,
useTexture: false,
alignment: 0.5,
};
export class DashLine {
graphics: PIXI.Graphics;
/** current length of the line */
lineLength: number;
/** cursor location */
cursor = new PIXI.Point();
/** desired scale of line */
scale = 1;
private start: PIXI.Point;
private dashSize: number;
private dash: number[];
private useTexture: boolean;
private options: DashLineOptions;
// cache of PIXI.Textures for dashed lines
static dashTextureCache: Record<string, PIXI.Texture> = {};
/**
* Create a DashLine
* @param graphics
* @param [options]
* @param [options.useTexture=false] - use the texture based render (useful for very large or very small dashed lines)
* @param [options.dashes=[10,5] - an array holding the dash and gap (eg, [10, 5, 20, 5, ...])
* @param [options.width=1] - width of the dashed line
* @param [options.alpha=1] - alpha of the dashed line
* @param [options.color=0xffffff] - color of the dashed line
* @param [options.cap] - add a PIXI.LINE_CAP style to dashed lines (only works for useTexture: false)
* @param [options.join] - add a PIXI.LINE_JOIN style to the dashed lines (only works for useTexture: false)
* @param [options.alignment] - The alignment of any lines drawn (0.5 = middle, 1 = outer, 0 = inner)
*/
constructor(graphics: PIXI.Graphics, options: DashLineOptions = {}) {
this.graphics = graphics;
options = { ...dashLineOptionsDefault, ...options };
this.dash = options.dash;
this.dashSize = this.dash.reduce((a, b) => a + b);
this.useTexture = options.useTexture;
this.options = options;
this.setLineStyle();
}
/** resets line style to enable dashed line (useful if lineStyle was changed on graphics element) */
setLineStyle() {
const options = this.options;
if (this.useTexture) {
const texture = DashLine.getTexture(options, this.dashSize);
this.graphics.lineTextureStyle({
width: options.width * options.scale,
color: options.color,
alpha: options.alpha,
texture,
alignment: options.alignment,
});
} else {
this.graphics.lineStyle({
width: options.width * options.scale,
color: options.color,
alpha: options.alpha,
cap: options.cap,
join: options.join,
alignment: options.alignment,
});
}
this.scale = options.scale;
}
private static distance(x1: number, y1: number, x2: number, y2: number): number {
return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
}
moveTo(x: number, y: number): this {
this.lineLength = 0;
this.cursor.set(x, y);
this.start = new PIXI.Point(x, y);
this.graphics.moveTo(this.cursor.x, this.cursor.y);
return this;
}
lineTo(x: number, y: number, closePath?: boolean): this {
if (typeof this.lineLength === undefined) {
this.moveTo(0, 0);
}
const length = DashLine.distance(this.cursor.x, this.cursor.y, x, y);
const angle = Math.atan2(y - this.cursor.y, x - this.cursor.x);
const closed = closePath && x === this.start.x && y === this.start.y;
if (this.useTexture) {
this.graphics.moveTo(this.cursor.x, this.cursor.y);
this.adjustLineStyle(angle);
if (closed && this.dash.length % 2 === 0) {
const gap = Math.min(this.dash[this.dash.length - 1], length);
this.graphics.lineTo(x - Math.cos(angle) * gap, y - Math.sin(angle) * gap);
this.graphics.closePath();
} else {
this.graphics.lineTo(x, y);
}
} else {
const cos = Math.cos(angle);
const sin = Math.sin(angle);
let x0 = this.cursor.x;
let y0 = this.cursor.y;
// find the first part of the dash for this line
const place = this.lineLength % (this.dashSize * this.scale);
let dashIndex = 0,
dashStart = 0;
let dashX = 0;
for (let i = 0; i < this.dash.length; i++) {
const dashSize = this.dash[i] * this.scale;
if (place < dashX + dashSize) {
dashIndex = i;
dashStart = place - dashX;
break;
} else {
dashX += dashSize;
}
}
let remaining = length;
// let count = 0
while (remaining > 0) {
// && count++ < 1000) {
const dashSize = this.dash[dashIndex] * this.scale - dashStart;
const dist = remaining > dashSize ? dashSize : remaining;
if (closed) {
const remainingDistance = DashLine.distance(x0 + cos * dist, y0 + sin * dist, this.start.x, this.start.y);
if (remainingDistance <= dist) {
if (dashIndex % 2 === 0) {
const lastDash = DashLine.distance(x0, y0, this.start.x, this.start.y) - this.dash[this.dash.length - 1] * this.scale;
x0 += cos * lastDash;
y0 += sin * lastDash;
this.graphics.lineTo(x0, y0);
}
break;
}
}
x0 += cos * dist;
y0 += sin * dist;
if (dashIndex % 2) {
this.graphics.moveTo(x0, y0);
} else {
this.graphics.lineTo(x0, y0);
}
remaining -= dist;
dashIndex++;
dashIndex = dashIndex === this.dash.length ? 0 : dashIndex;
dashStart = 0;
}
// if (count >= 1000) console.log('failure', this.scale)
}
this.lineLength += length;
this.cursor.set(x, y);
return this;
}
closePath() {
this.lineTo(this.start.x, this.start.y, true);
}
drawCircle(x: number, y: number, radius: number, points = 80, matrix?: PIXI.Matrix): this {
const interval = (Math.PI * 2) / points;
let angle = 0,
first: PIXI.Point;
if (matrix) {
first = new PIXI.Point(x + Math.cos(angle) * radius, y + Math.sin(angle) * radius);
matrix.apply(first, first);
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore
this.moveTo(first[0], first[1]);
} else {
first = new PIXI.Point(x + Math.cos(angle) * radius, y + Math.sin(angle) * radius);
this.moveTo(first.x, first.y);
}
angle += interval;
for (let i = 1; i < points + 1; i++) {
const next = i === points ? first : [x + Math.cos(angle) * radius, y + Math.sin(angle) * radius];
// eslint-disable-next-line @typescript-eslint/ban-ts-comment
// @ts-ignore
this.lineTo(next[0], next[1]);
angle += interval;
}
return this;
}
drawEllipse(x: number, y: number, radiusX: number, radiusY: number, points = 80, matrix?: PIXI.Matrix): this {
const interval = (Math.PI * 2) / points;
let first: { x: number; y: number };
const point = new PIXI.Point();
for (let i = 0; i < Math.PI * 2; i += interval) {
let x0 = x - radiusX * Math.sin(i);
let y0 = y - radiusY * Math.cos(i);
if (matrix) {
point.set(x0, y0);
matrix.apply(point, point);
x0 = point.x;
y0 = point.y;
}
if (i === 0) {
this.moveTo(x0, y0);
first = { x: x0, y: y0 };
} else {
this.lineTo(x0, y0);
}
}
this.lineTo(first.x, first.y, true);
return this;
}
drawPolygon(points: PIXI.Point[] | number[], matrix?: PIXI.Matrix): this {
const p = new PIXI.Point();
if (typeof points[0] === 'number') {
if (matrix) {
p.set(points[0] as number, points[1] as number);
matrix.apply(p, p);
this.moveTo(p.x, p.y);
for (let i = 2; i < points.length; i += 2) {
p.set(points[i] as number, points[i + 1] as number);
matrix.apply(p, p);
this.lineTo(p.x, p.y, i === points.length - 2);
}
} else {
this.moveTo(points[0] as number, points[1] as number);
for (let i = 2; i < points.length; i += 2) {
this.lineTo(points[i] as number, points[i + 1] as number, i === points.length - 2);
}
}
} else {
if (matrix) {
const point = points[0] as PIXI.Point;
p.copyFrom(point);
matrix.apply(p, p);
this.moveTo(p.x, p.y);
for (let i = 1; i < points.length; i++) {
const point = points[i] as PIXI.Point;
p.copyFrom(point);
matrix.apply(p, p);
this.lineTo(p.x, p.y, i === points.length - 1);
}
} else {
const point = points[0] as PIXI.Point;
this.moveTo(point.x, point.y);
for (let i = 1; i < points.length; i++) {
const point = points[i] as PIXI.Point;
this.lineTo(point.x, point.y, i === points.length - 1);
}
}
}
return this;
}
drawRect(x: number, y: number, width: number, height: number, matrix?: PIXI.Matrix): this {
if (matrix) {
const p = new PIXI.Point();
// moveTo(x, y)
p.set(x, y);
matrix.apply(p, p);
this.moveTo(p.x, p.y);
// lineTo(x + width, y)
p.set(x + width, y);
matrix.apply(p, p);
this.lineTo(p.x, p.y);
// lineTo(x + width, y + height)
p.set(x + width, y + height);
matrix.apply(p, p);
this.lineTo(p.x, p.y);
// lineto(x, y + height)
p.set(x, y + height);
matrix.apply(p, p);
this.lineTo(p.x, p.y);
// lineTo(x, y, true)
p.set(x, y);
matrix.apply(p, p);
this.lineTo(p.x, p.y, true);
} else {
this.moveTo(x, y)
.lineTo(x + width, y)
.lineTo(x + width, y + height)
.lineTo(x, y + height)
.lineTo(x, y, true);
}
return this;
}
// adjust the matrix for the dashed texture
private adjustLineStyle(angle: number) {
const lineStyle = this.graphics.line;
lineStyle.matrix = new PIXI.Matrix();
if (angle) {
lineStyle.matrix.rotate(angle);
}
if (this.scale !== 1) {
lineStyle.matrix.scale(this.scale, this.scale);
}
const textureStart = -this.lineLength;
lineStyle.matrix.translate(this.cursor.x + textureStart * Math.cos(angle), this.cursor.y + textureStart * Math.sin(angle));
this.graphics.lineStyle(lineStyle);
}
// creates or uses cached texture
private static getTexture(options: DashLineOptions, dashSize: number): PIXI.Texture | undefined {
const key = options.dash.toString();
if (DashLine.dashTextureCache[key]) {
return DashLine.dashTextureCache[key];
}
const canvas = document.createElement('canvas');
canvas.width = dashSize;
canvas.height = Math.ceil(options.width);
const context = canvas.getContext('2d');
if (!context) {
console.warn('Did not get context from canvas');
return undefined;
}
context.strokeStyle = 'white';
context.globalAlpha = options.alpha;
context.lineWidth = options.width;
let x = 0;
const y = options.width / 2;
context.moveTo(x, y);
for (let i = 0; i < options.dash.length; i += 2) {
x += options.dash[i];
context.lineTo(x, y);
if (options.dash.length !== i + 1) {
x += options.dash[i + 1];
context.moveTo(x, y);
}
}
context.stroke();
const texture = (DashLine.dashTextureCache[key] = PIXI.Texture.from(canvas));
texture.baseTexture.scaleMode = PIXI.SCALE_MODES.NEAREST;
return texture;
}
}