@epicgames-ps/lib-pixelstreamingfrontend-ue5.4
Version:
Frontend library for Unreal Engine 5.4 Pixel Streaming
86 lines (85 loc) • 1.91 kB
TypeScript
/**
* The Types of Messages that will be received
*/
export declare enum MessageRecvTypes {
CONFIG = "config",
STREAMER_LIST = "streamerList",
STREAMER_ID_CHANGED = "streamerIDChanged",
PLAYER_COUNT = "playerCount",
OFFER = "offer",
ANSWER = "answer",
ICE_CANDIDATE = "iceCandidate",
PEER_DATA_CHANNELS = "peerDataChannels",
PING = "ping",
WARNING = "warning"
}
/**
* Concrete Received Message wrapper
*/
export declare class MessageRecv {
type: string;
id: string;
}
/**
* Authentication Required Message wrapper
*/
export declare class MessageAuthRequired extends MessageRecv {
}
/**
* Config Message Wrapper
*/
export declare class MessageConfig extends MessageRecv {
peerConnectionOptions: RTCConfiguration;
}
/**
* Streamer List Message Wrapper
*/
export declare class MessageStreamerList extends MessageRecv {
ids: string[];
}
/**
* Streamer ID Changed Message Wrapper
*/
export declare class MessageStreamerIDChanged extends MessageRecv {
newID: string;
}
/**
* Player Count Message wrapper
*/
export declare class MessagePlayerCount extends MessageRecv {
count: number;
}
/**
* Web RTC offer Answer Message wrapper
*/
export declare class MessageAnswer extends MessageRecv {
sdp: string;
}
/**
* WebRTC sdp offer Message wrapper.
*/
export declare class MessageOffer extends MessageRecv {
sdp: string;
sfu?: boolean;
defaultToHover?: string;
}
/**
* Ice Candidate Message wrapper
*/
export declare class MessageIceCandidate extends MessageRecv {
candidate: RTCIceCandidateInit;
}
/**
* Peer Data Channels Message wrapper
*/
export declare class MessagePeerDataChannels extends MessageRecv {
recvStreamId: number;
sendStreamId: number;
type: string;
}
export declare class MessageOnScreenKeyboard {
command: string;
showOnScreenKeyboard: boolean;
x: number;
y: number;
}