@epicgames-ps/lib-pixelstreamingfrontend-ue5.4
Version:
Frontend library for Unreal Engine 5.4 Pixel Streaming
54 lines (53 loc) • 1.91 kB
TypeScript
import { CoordinateConverter } from '../Util/CoordinateConverter';
import { StreamMessageController } from '../UeInstanceMessage/StreamMessageController';
import { VideoPlayer } from '../VideoPlayer/VideoPlayer';
import { ITouchController } from './ITouchController';
/**
* Handles the Touch input Events
*/
export declare class TouchController implements ITouchController {
toStreamerMessagesProvider: StreamMessageController;
videoElementProvider: VideoPlayer;
coordinateConverter: CoordinateConverter;
videoElementParent: HTMLVideoElement;
fingers: number[];
fingerIds: Map<any, any>;
maxByteValue: number;
private touchEventListenerTracker;
/**
* @param toStreamerMessagesProvider - Stream message instance
* @param videoElementProvider - Video Player instance
* @param coordinateConverter - A coordinate converter instance
*/
constructor(toStreamerMessagesProvider: StreamMessageController, videoElementProvider: VideoPlayer, coordinateConverter: CoordinateConverter);
/**
* Unregister all touch events
*/
unregisterTouchEvents(): void;
/**
* Remember a touch command
* @param touch - the touch command
*/
rememberTouch(touch: Touch): void;
/**
* Forgets a touch command
* @param touch - the touch command
*/
forgetTouch(touch: Touch): void;
/**
* When a touch event starts
* @param touchEvent - the touch event being intercepted
*/
onTouchStart(touchEvent: TouchEvent): void;
/**
* When a touch event ends
* @param touchEvent - the touch event being intercepted
*/
onTouchEnd(touchEvent: TouchEvent): void;
/**
* when a moving touch event occurs
* @param touchEvent - the touch event being intercepted
*/
onTouchMove(touchEvent: TouchEvent): void;
emitTouchData(type: string, touches: TouchList): void;
}