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@epicgames-ps/lib-pixelstreamingfrontend-ue5.4

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import { StreamMessageController } from '../UeInstanceMessage/StreamMessageController'; import { CoordinateConverter } from '../Util/CoordinateConverter'; import { VideoPlayer } from '../VideoPlayer/VideoPlayer'; import type { ActiveKeys } from './InputClassesFactory'; /** * Handles the Mouse Inputs for the document */ export declare class MouseController { videoElementProvider: VideoPlayer; toStreamerMessagesProvider: StreamMessageController; coordinateConverter: CoordinateConverter; activeKeysProvider: ActiveKeys; private mouseEventListenerTracker; /** * @param toStreamerMessagesProvider - Stream message instance * @param videoElementProvider - Video Player instance * @param normalizeAndQuantize - A normalize and quantize instance */ constructor(toStreamerMessagesProvider: StreamMessageController, videoElementProvider: VideoPlayer, coordinateConverter: CoordinateConverter, activeKeysProvider: ActiveKeys); /** * Clears all the click events on the current video element parent div */ unregisterMouseEvents(): void; /** * Register a locked mouse class * @param mouseController - a mouse controller instance * @param playerStyleAttributesProvider - a player style attributes instance */ registerLockedMouseEvents(mouseController: MouseController): void; /** * Register a hovering mouse class * @param mouseController - A mouse controller object */ registerHoveringMouseEvents(mouseController: MouseController): void; /** * Set the mouse enter and mouse leave events */ registerMouseEnterAndLeaveEvents(): void; /** * Handle when a mouse button is released * @param buttons - Mouse Button * @param X - Mouse pointer X coordinate * @param Y - Mouse pointer Y coordinate */ releaseMouseButtons(buttons: number, X: number, Y: number): void; /** * Handle when a mouse button is pressed * @param buttons - Mouse Button * @param X - Mouse pointer X coordinate * @param Y - Mouse pointer Y coordinate */ pressMouseButtons(buttons: number, X: number, Y: number): void; /** * Handles mouse enter */ sendMouseEnter(): void; /** * Handles mouse Leave */ sendMouseLeave(): void; /** * Handles when a mouse button is pressed down * @param button - Mouse Button Pressed * @param X - Mouse X Coordinate * @param Y - Mouse Y Coordinate */ sendMouseDown(button: number, X: number, Y: number): void; /** * Handles when a mouse button is pressed up * @param button - Mouse Button Pressed * @param X - Mouse X Coordinate * @param Y - Mouse Y Coordinate */ sendMouseUp(button: number, X: number, Y: number): void; }