@epicgames-ps/lib-pixelstreamingfrontend-ue5.4
Version:
Frontend library for Unreal Engine 5.4 Pixel Streaming
76 lines (75 loc) • 2.81 kB
TypeScript
import { StreamMessageController } from '../UeInstanceMessage/StreamMessageController';
import { CoordinateConverter } from '../Util/CoordinateConverter';
import { VideoPlayer } from '../VideoPlayer/VideoPlayer';
import type { ActiveKeys } from './InputClassesFactory';
/**
* Handles the Mouse Inputs for the document
*/
export declare class MouseController {
videoElementProvider: VideoPlayer;
toStreamerMessagesProvider: StreamMessageController;
coordinateConverter: CoordinateConverter;
activeKeysProvider: ActiveKeys;
private mouseEventListenerTracker;
/**
* @param toStreamerMessagesProvider - Stream message instance
* @param videoElementProvider - Video Player instance
* @param normalizeAndQuantize - A normalize and quantize instance
*/
constructor(toStreamerMessagesProvider: StreamMessageController, videoElementProvider: VideoPlayer, coordinateConverter: CoordinateConverter, activeKeysProvider: ActiveKeys);
/**
* Clears all the click events on the current video element parent div
*/
unregisterMouseEvents(): void;
/**
* Register a locked mouse class
* @param mouseController - a mouse controller instance
* @param playerStyleAttributesProvider - a player style attributes instance
*/
registerLockedMouseEvents(mouseController: MouseController): void;
/**
* Register a hovering mouse class
* @param mouseController - A mouse controller object
*/
registerHoveringMouseEvents(mouseController: MouseController): void;
/**
* Set the mouse enter and mouse leave events
*/
registerMouseEnterAndLeaveEvents(): void;
/**
* Handle when a mouse button is released
* @param buttons - Mouse Button
* @param X - Mouse pointer X coordinate
* @param Y - Mouse pointer Y coordinate
*/
releaseMouseButtons(buttons: number, X: number, Y: number): void;
/**
* Handle when a mouse button is pressed
* @param buttons - Mouse Button
* @param X - Mouse pointer X coordinate
* @param Y - Mouse pointer Y coordinate
*/
pressMouseButtons(buttons: number, X: number, Y: number): void;
/**
* Handles mouse enter
*/
sendMouseEnter(): void;
/**
* Handles mouse Leave
*/
sendMouseLeave(): void;
/**
* Handles when a mouse button is pressed down
* @param button - Mouse Button Pressed
* @param X - Mouse X Coordinate
* @param Y - Mouse Y Coordinate
*/
sendMouseDown(button: number, X: number, Y: number): void;
/**
* Handles when a mouse button is pressed up
* @param button - Mouse Button Pressed
* @param X - Mouse X Coordinate
* @param Y - Mouse Y Coordinate
*/
sendMouseUp(button: number, X: number, Y: number): void;
}