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@epicgames-ps/lib-pixelstreamingfrontend-ue5.4

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import { MouseController } from './MouseController'; import { IMouseEvents } from './IMouseEvents'; import { NormalizedQuantizedUnsignedCoord } from '../Util/CoordinateConverter'; import { ActiveKeys } from './InputClassesFactory'; import { VideoPlayer } from '../VideoPlayer/VideoPlayer'; /** * Handle the mouse locked events */ export declare class LockedMouseEvents implements IMouseEvents { x: number; y: number; coord: NormalizedQuantizedUnsignedCoord; videoElementProvider: VideoPlayer; mouseController: MouseController; activeKeysProvider: ActiveKeys; updateMouseMovePositionEvent: (mouseEvent: MouseEvent) => void; private mouseEventListenerTracker; /** * @param videoElementProvider - Video Player instance * @param mouseController - Mouse controller instance * @param activeKeysProvider - Active keys provider instance * @param playerStyleAttributesProvider - Player style attributes instance */ constructor(videoElementProvider: VideoPlayer, mouseController: MouseController, activeKeysProvider: ActiveKeys); /** * Unregisters all event handlers */ unregisterMouseEvents(): void; /** * Handle when the locked state Changed */ lockStateChange(): void; /** * Handle the mouse move event, sends the mouse data to the UE Instance * @param mouseEvent - Mouse Event */ updateMouseMovePosition(mouseEvent: MouseEvent): void; /** * Handle the mouse Down event, sends the mouse data to the UE Instance * @param mouseEvent - Mouse Event */ handleMouseDown(mouseEvent: MouseEvent): void; /** * Handle the mouse Up event, sends the mouse data to the UE Instance * @param mouseEvent - Mouse Event */ handleMouseUp(mouseEvent: MouseEvent): void; /** * Handle the mouse wheel event, sends the mouse wheel data to the UE Instance * @param wheelEvent - Mouse Event */ handleMouseWheel(wheelEvent: WheelEvent): void; /** * Handle the mouse double click event, sends the mouse data to the UE Instance * @param mouseEvent - Mouse Event */ handleMouseDouble(mouseEvent: MouseEvent): void; /** * Handle the press mouse buttons event, sends the mouse data to the UE Instance * @param mouseEvent - Mouse Event */ handlePressMouseButtons(mouseEvent: MouseEvent): void; /** * Handle the release mouse buttons event, sends the mouse data to the UE Instance * @param mouseEvent - Mouse Event */ handleReleaseMouseButtons(mouseEvent: MouseEvent): void; } /** * Extra types for Document and WheelEvent */ declare global { interface Document { mozPointerLockElement: unknown; mozExitPointerLock?(): void; } interface WheelEvent { wheelDelta: number; } }