@epicgames-ps/lib-pixelstreamingfrontend-ue5.4
Version:
Frontend library for Unreal Engine 5.4 Pixel Streaming
62 lines (61 loc) • 2.26 kB
TypeScript
import { CoordinateConverter } from '../Util/CoordinateConverter';
import { StreamMessageController } from '../UeInstanceMessage/StreamMessageController';
import { VideoPlayer } from '../VideoPlayer/VideoPlayer';
import { ITouchController } from './ITouchController';
/**
* Allows for the usage of fake touch events and implements ITouchController
* @param dataChannelController - The controller for the Data channel
* @param videoElementParent - The video player DOM element
*/
export declare class FakeTouchController implements ITouchController {
fakeTouchFinger: FakeTouchFinger;
toStreamerMessagesProvider: StreamMessageController;
videoElementProvider: VideoPlayer;
coordinateConverter: CoordinateConverter;
videoElementParentClientRect: DOMRect;
private touchEventListenerTracker;
/**
* @param toStreamerMessagesProvider - Stream message instance
* @param videoElementProvider - Video element instance
* @param coordinateConverter - A coordinate converter instance
*/
constructor(toStreamerMessagesProvider: StreamMessageController, videoElementProvider: VideoPlayer, coordinateConverter: CoordinateConverter);
/**
* Unregister all touch events
*/
unregisterTouchEvents(): void;
/**
* Sets the video Element Parent Client Rect numbers for this class
* @param videoElementParentClientRect - a html ElementParentClientRect object
*/
setVideoElementParentClientRect(videoElementParentClientRect: DOMRect): void;
/**
* When a touch event begins
* @param touch - the activating touch event
*/
onTouchStart(touch: TouchEvent): void;
/**
* When a touch event ends
* @param touchEvent - the activating touch event
*/
onTouchEnd(touchEvent: TouchEvent): void;
/**
* On a Move touch event
* @param touchEvent - the activating touch event
*/
onTouchMove(touchEvent: TouchEvent): void;
}
/**
* The interface for finger position mapping
*/
export declare class FakeTouchFinger {
id: number;
x: number;
y: number;
/**
* @param id - the button id
* @param x - the x axis value
* @param y - the y axis value
*/
constructor(id: number, x: number, y: number);
}