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@epicgames-ps/lib-pixelstreamingfrontend-ue5.4

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/** * Base class for a setting that has a text label and an arbitrary setting value it stores. */ export declare class SettingBase { id: string; description: string; _label: string; _value: unknown; onChange: (changedValue: unknown, setting: SettingBase) => void; onChangeEmit: (changedValue: unknown) => void; constructor(id: string, label: string, description: string, defaultSettingValue: unknown, defaultOnChangeListener?: (changedValue: unknown, setting: SettingBase) => void); /** * Set the label text for the setting. * @param label setting label. */ set label(inLabel: string); /** * @returns The label text for the setting. */ get label(): string; /** * @return The setting's value. */ get value(): unknown; /** * Update the setting's stored value. * @param inValue The new value for the setting. */ set value(inValue: unknown); }