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@epicgames-ps/lib-pixelstreamingfrontend-ue5.4

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export declare class ToStreamerMessage { id: number; structure?: Array<string>; } export declare class StreamMessageController { toStreamerHandlers: Map<string, (messageData?: Array<number | string> | undefined) => void>; fromStreamerHandlers: Map<string, (messageType: string, messageData?: ArrayBuffer | undefined) => void>; toStreamerMessages: Map<string, ToStreamerMessage>; fromStreamerMessages: Map<number, string>; constructor(); /** * Populate the Default message protocol */ populateDefaultProtocol(): void; /** * Register a message handler * @param messageDirection - the direction of the message; toStreamer or fromStreamer * @param messageType - the type of the message * @param messageHandler - the function or method to be executed when this handler is called */ registerMessageHandler(messageDirection: MessageDirection, messageType: string, messageHandler: (messageData?: unknown | undefined) => void): void; } /** * The enum for message directions */ export declare enum MessageDirection { ToStreamer = 0, FromStreamer = 1 }