@epicgames-ps/lib-pixelstreamingfrontend-ue5.4
Version:
Frontend library for Unreal Engine 5.4 Pixel Streaming
55 lines (54 loc) • 2.1 kB
TypeScript
import { FakeTouchController } from './FakeTouchController';
import { KeyboardController } from './KeyboardController';
import { MouseController } from './MouseController';
import { TouchController } from './TouchController';
import { GamePadController } from './GamepadController';
import { Config, ControlSchemeType } from '../Config/Config';
import { CoordinateConverter } from '../Util/CoordinateConverter';
import { StreamMessageController } from '../UeInstanceMessage/StreamMessageController';
import { VideoPlayer } from '../VideoPlayer/VideoPlayer';
/**
* Class for making and setting up input class types
*/
export declare class InputClassesFactory {
toStreamerMessagesProvider: StreamMessageController;
videoElementProvider: VideoPlayer;
coordinateConverter: CoordinateConverter;
activeKeys: ActiveKeys;
/**
* @param toStreamerMessagesProvider - Stream message instance
* @param videoElementProvider - Video Player instance
* @param coordinateConverter - A coordinateConverter instance
*/
constructor(toStreamerMessagesProvider: StreamMessageController, videoElementProvider: VideoPlayer, coordinateConverter: CoordinateConverter);
/**
* Registers browser key events.
*/
registerKeyBoard(config: Config): KeyboardController;
/**
* register mouse events based on a control type
* @param controlScheme - if the mouse is either hovering or locked
*/
registerMouse(controlScheme: ControlSchemeType): MouseController;
/**
* register touch events
* @param fakeMouseTouch - the faked mouse touch event
*/
registerTouch(fakeMouseTouch: boolean, videoElementParentClientRect: DOMRect): FakeTouchController | TouchController;
/**
* registers a gamepad
*/
registerGamePad(): GamePadController;
}
/**
* A class that keeps track of current active keys
*/
export declare class ActiveKeys {
activeKeys: Array<number>;
constructor();
/**
* Get the current array of active keys
* @returns - an array of active keys
*/
getActiveKeys(): number[];
}