@epicgames-ps/lib-pixelstreamingfrontend-ue5.4
Version:
Frontend library for Unreal Engine 5.4 Pixel Streaming
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TypeScript
/// <reference types="node" />
import { DataChannelLatencyTestRecord, DataChannelLatencyTestRequest, DataChannelLatencyTestResponse, DataChannelLatencyTestResult, DataChannelLatencyTestSeq, DataChannelLatencyTestTimestamp } from "./DataChannelLatencyTestResults";
export type DataChannelLatencyTestConfig = {
duration: number;
rps: number;
requestSize: number;
responseSize: number;
};
export type DataChannelLatencyTestSink = (request: DataChannelLatencyTestRequest) => void;
export type DataChannelLatencyTestResultCallback = (result: DataChannelLatencyTestResult) => void;
export declare class DataChannelLatencyTestController {
startTime: DataChannelLatencyTestTimestamp;
sink: DataChannelLatencyTestSink;
callback: DataChannelLatencyTestResultCallback;
records: Map<DataChannelLatencyTestSeq, DataChannelLatencyTestRecord>;
seq: DataChannelLatencyTestSeq;
interval: NodeJS.Timer;
constructor(sink: DataChannelLatencyTestSink, callback: DataChannelLatencyTestResultCallback);
start(config: DataChannelLatencyTestConfig): boolean;
stop(): void;
produceResult(): DataChannelLatencyTestResult;
isRunning(): boolean;
receive(response: DataChannelLatencyTestResponse): void;
sendRequest(requestSize: number, responseSize: number): void;
createRequest(requestSize: number, responseSize: number): DataChannelLatencyTestRequest;
}