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@epicgames-ps/lib-pixelstreamingfrontend-ue5.4

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/// <reference types="node" /> import { DataChannelLatencyTestRecord, DataChannelLatencyTestRequest, DataChannelLatencyTestResponse, DataChannelLatencyTestResult, DataChannelLatencyTestSeq, DataChannelLatencyTestTimestamp } from "./DataChannelLatencyTestResults"; export type DataChannelLatencyTestConfig = { duration: number; rps: number; requestSize: number; responseSize: number; }; export type DataChannelLatencyTestSink = (request: DataChannelLatencyTestRequest) => void; export type DataChannelLatencyTestResultCallback = (result: DataChannelLatencyTestResult) => void; export declare class DataChannelLatencyTestController { startTime: DataChannelLatencyTestTimestamp; sink: DataChannelLatencyTestSink; callback: DataChannelLatencyTestResultCallback; records: Map<DataChannelLatencyTestSeq, DataChannelLatencyTestRecord>; seq: DataChannelLatencyTestSeq; interval: NodeJS.Timer; constructor(sink: DataChannelLatencyTestSink, callback: DataChannelLatencyTestResultCallback); start(config: DataChannelLatencyTestConfig): boolean; stop(): void; produceResult(): DataChannelLatencyTestResult; isRunning(): boolean; receive(response: DataChannelLatencyTestResponse): void; sendRequest(requestSize: number, responseSize: number): void; createRequest(requestSize: number, responseSize: number): DataChannelLatencyTestRequest; }