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@epicgames-ps/lib-pixelstreamingfrontend-ue5.4

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/** * Handles the Sending and Receiving of messages to the UE Instance via the Data Channel */ export declare class DataChannelController { dataChannel: RTCDataChannel; peerConnection: RTCPeerConnection; datachannelOptions: RTCDataChannelInit; label: string; isReceivingFreezeFrame: boolean; /** * return the current state of a datachannel controller instance * @returns the current DataChannelController instance */ getDataChannelInstance(): DataChannelController; /** * To Create and Set up a Data Channel * @param peerConnection - The RTC Peer Connection * @param label - Label of the Data Channel * @param datachannelOptions - Optional RTC DataChannel options */ createDataChannel(peerConnection: RTCPeerConnection, label: string, datachannelOptions?: RTCDataChannelInit): void; setupDataChannel(): void; /** * Handles when the Data Channel is opened */ handleOnOpen(ev: Event): void; /** * Handles when the Data Channel is closed */ handleOnClose(ev: Event): void; /** * Handles when a message is received * @param event - Message Event */ handleOnMessage(event: MessageEvent): void; /** * Handles when an error is thrown * @param event - Error Event */ handleOnError(event: MessageEvent): void; /** * Override to register onOpen handler * @param label Data channel label ("datachannel", "send-datachannel", "recv-datachannel") * @param ev event */ onOpen(label: string, ev: Event): void; /** * Override to register onClose handler * @param label Data channel label ("datachannel", "send-datachannel", "recv-datachannel") * @param ev event */ onClose(label: string, ev: Event): void; /** * Override to register onError handler * @param label Data channel label ("datachannel", "send-datachannel", "recv-datachannel") * @param ev event */ onError(label: string, ev: Event): void; }