@epicgames-ps/lib-pixelstreamingfrontend-ue5.4
Version:
Frontend library for Unreal Engine 5.4 Pixel Streaming
30 lines (29 loc) • 1.14 kB
TypeScript
import type { TextParametersIds } from './Config';
import { SettingBase } from './SettingBase';
/**
* A text setting object with a text label.
*/
export declare class SettingText<CustomIds extends string = TextParametersIds> extends SettingBase {
id: TextParametersIds | CustomIds;
onChangeEmit: (changedValue: string) => void;
useUrlParams: boolean;
constructor(id: TextParametersIds | CustomIds, label: string, description: string, defaultTextValue: string, useUrlParams: boolean, defaultOnChangeListener?: (changedValue: unknown, setting: SettingBase) => void);
/**
* Parse the text value from the url parameters.
* @returns The text value parsed from the url if the url parameters contains /?id=value, but empty string if just /?id or no url param found.
*/
getUrlParamText(): string;
/**
* Persist the setting value in URL.
*/
updateURLParams(): void;
/**
* @return The setting's value.
*/
get text(): string;
/**
* Update the setting's stored value.
* @param inValue The new value for the setting.
*/
set text(inValue: string);
}