@epicgames-ps/lib-pixelstreamingfrontend-ue5.4
Version:
Frontend library for Unreal Engine 5.4 Pixel Streaming
44 lines (43 loc) • 1.65 kB
TypeScript
import type { OptionParametersIds } from './Config';
import { SettingBase } from './SettingBase';
/**
* An Option setting object with a text label. Allows you to specify an array of options and select one of them.
*/
export declare class SettingOption<CustomIds extends string = OptionParametersIds> extends SettingBase {
id: OptionParametersIds | CustomIds;
onChangeEmit: (changedValue: string) => void;
_options: Array<string>;
useUrlParams: boolean;
constructor(id: OptionParametersIds | CustomIds, label: string, description: string, defaultTextValue: string, options: Array<string>, useUrlParams: boolean, defaultOnChangeListener?: (changedValue: unknown, setting: SettingBase) => void);
/**
* Parse the text value from the url parameters.
* @returns The text value parsed from the url if the url parameters contains /?id=value, but empty string if just /?id or no url param found.
*/
getUrlParamText(): string;
/**
* Persist the setting value in URL.
*/
updateURLParams(): void;
/**
* Add a change listener to the select element.
*/
addOnChangedListener(onChangedFunc: (newValue: string) => void): void;
/**
* @returns All available options as an array
*/
get options(): Array<string>;
/**
* Set options
* @param values Array of options
*/
set options(values: Array<string>);
/**
* @returns Selected option as a string
*/
get selected(): string;
/**
* Set selected option if it matches one of the available options
* @param value Selected option
*/
set selected(value: string);
}