@epicgames-ps/lib-pixelstreamingfrontend-ue5.4
Version:
Frontend library for Unreal Engine 5.4 Pixel Streaming
46 lines (45 loc) • 1.56 kB
TypeScript
import type { NumericParametersIds } from './Config';
import { SettingBase } from './SettingBase';
/**
* A number setting object with a text label. Min and max limit the range of allowed values.
*/
export declare class SettingNumber<CustomIds extends string = NumericParametersIds> extends SettingBase {
_min: number | null;
_max: number | null;
id: NumericParametersIds | CustomIds;
onChangeEmit: (changedValue: number) => void;
useUrlParams: boolean;
constructor(id: NumericParametersIds | CustomIds, label: string, description: string, min: number | null, max: number | null, defaultNumber: number, useUrlParams: boolean, defaultOnChangeListener?: (changedValue: unknown, setting: SettingBase) => void);
/**
* Persist the setting value in URL.
*/
updateURLParams(): void;
/**
* Set the number value (will be clamped within range).
*/
set number(newNumber: number);
/**
* @returns The number stored.
*/
get number(): number;
/**
* Clamps a number between the min and max values (inclusive).
* @param inNumber The number to clamp.
* @returns The clamped number.
*/
clamp(inNumber: number): number;
/**
* Returns the minimum value
* @returns The minimum value
*/
get min(): number;
/**
* Returns the maximum value
* @returns The maximum value
*/
get max(): number;
/**
* Add a change listener to the number object.
*/
addOnChangedListener(onChangedFunc: (newNumber: number) => void): void;
}