@epicgames-ps/lib-pixelstreamingfrontend-ue5.4
Version:
Frontend library for Unreal Engine 5.4 Pixel Streaming
34 lines (33 loc) • 1.11 kB
TypeScript
import type { FlagsIds } from './Config';
import { SettingBase } from './SettingBase';
/**
* A boolean flag setting object with a text label.
*/
export declare class SettingFlag<CustomIds extends string = FlagsIds> extends SettingBase {
id: FlagsIds | CustomIds;
onChangeEmit: (changedValue: boolean) => void;
useUrlParams: boolean;
constructor(id: FlagsIds | CustomIds, label: string, description: string, defaultFlagValue: boolean, useUrlParams: boolean, defaultOnChangeListener?: (changedValue: unknown, setting: SettingBase) => void);
/**
* Parse the flag value from the url parameters.
* @returns True if the url parameters contains /?id, but False if /?id=false
*/
getUrlParamFlag(): boolean;
/**
* Persist the setting value in URL.
*/
updateURLParams(): void;
/**
* Enables this flag.
*/
enable(): void;
/**
* @return The setting's value.
*/
get flag(): boolean;
/**
* Update the setting's stored value.
* @param inValue The new value for the setting.
*/
set flag(inValue: boolean);
}