@epicgames-ps/lib-pixelstreamingfrontend-ue5.4
Version:
Frontend library for Unreal Engine 5.4 Pixel Streaming
120 lines (106 loc) • 3.52 kB
text/typescript
// Copyright Epic Games, Inc. All Rights Reserved.
import type { NumericParametersIds } from './Config';
import { SettingBase } from './SettingBase';
/**
* A number setting object with a text label. Min and max limit the range of allowed values.
*/
export class SettingNumber<
CustomIds extends string = NumericParametersIds
> extends SettingBase {
_min: number | null;
_max: number | null;
id: NumericParametersIds | CustomIds;
onChangeEmit: (changedValue: number) => void;
useUrlParams: boolean;
constructor(
id: NumericParametersIds | CustomIds,
label: string,
description: string,
min: number | null,
max: number | null,
defaultNumber: number,
useUrlParams: boolean,
// eslint-disable-next-line @typescript-eslint/no-empty-function
defaultOnChangeListener: (changedValue: unknown, setting: SettingBase) => void = () => { /* Do nothing, to be overridden. */ }
) {
super(id, label, description, defaultNumber, defaultOnChangeListener);
this._min = min;
this._max = max;
// attempt to read the number from the url params
const urlParams = new URLSearchParams(window.location.search);
if (!useUrlParams || !urlParams.has(this.id)) {
this.number = defaultNumber;
} else {
const parsedValue = Number.parseFloat(urlParams.get(this.id));
this.number = Number.isNaN(parsedValue)
? defaultNumber
: parsedValue;
}
this.useUrlParams = useUrlParams;
}
/**
* Persist the setting value in URL.
*/
public updateURLParams(): void {
if (this.useUrlParams) {
// set url params like ?id=number
const urlParams = new URLSearchParams(window.location.search);
urlParams.set(this.id, this.number.toString());
window.history.replaceState(
{},
'',
urlParams.toString() !== ''
? `${location.pathname}?${urlParams}`
: `${location.pathname}`
);
}
}
/**
* Set the number value (will be clamped within range).
*/
public set number(newNumber: number) {
this.value = this.clamp(newNumber);
}
/**
* @returns The number stored.
*/
public get number(): number {
return this.value as number;
}
/**
* Clamps a number between the min and max values (inclusive).
* @param inNumber The number to clamp.
* @returns The clamped number.
*/
public clamp(inNumber: number): number {
if (this._min == null && this._max == null) {
return inNumber;
} else if (this._min == null) {
return Math.min(this._max, inNumber);
} else if (this._max == null) {
return Math.max(this._min, inNumber);
} else {
return Math.max(Math.min(this._max, inNumber), this._min);
}
}
/**
* Returns the minimum value
* @returns The minimum value
*/
public get min(): number {
return this._min;
}
/**
* Returns the maximum value
* @returns The maximum value
*/
public get max(): number {
return this._max;
}
/**
* Add a change listener to the number object.
*/
public addOnChangedListener(onChangedFunc: (newNumber: number) => void) {
this.onChange = onChangedFunc;
}
}