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@entity-factory/core

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Create entities on the fly for mocking and testing

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"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.BlueprintBuilder = void 0; var faker = require("faker"); var BlueprintBuilder = (function () { function BlueprintBuilder(profile, factory, adapter) { this.profile = profile; this.factory = factory; this.adapter = adapter; this.stateFactories = []; this.partial = {}; this.stateFactories.push(this.getStateBuilder()); } BlueprintBuilder.prototype.state = function () { var _this = this; var state = []; for (var _i = 0; _i < arguments.length; _i++) { state[_i] = arguments[_i]; } state.forEach(function (s) { _this.stateFactories.push(_this.getStateBuilder(s)); }); return this; }; BlueprintBuilder.prototype.with = function (partial) { this.partial = __assign(__assign({}, this.partial), partial); return this; }; BlueprintBuilder.prototype.make = function (count, partial) { if (count === void 0) { count = 1; } return __awaiter(this, void 0, void 0, function () { var objects, makeCount, builtObject, preparedEntities, _i, preparedEntities_1, prepared, context, _a, _b, factory, callback; return __generator(this, function (_c) { switch (_c.label) { case 0: if (partial) { this.partial = __assign(__assign({}, this.partial), partial); } objects = []; makeCount = 0; _c.label = 1; case 1: if (!(makeCount < count)) return [3, 4]; return [4, this.resolveStates()]; case 2: builtObject = _c.sent(); objects.push(builtObject); _c.label = 3; case 3: makeCount++; return [3, 1]; case 4: return [4, this.adapter.make(objects, this.profile.getOptions())]; case 5: preparedEntities = _c.sent(); _i = 0, preparedEntities_1 = preparedEntities; _c.label = 6; case 6: if (!(_i < preparedEntities_1.length)) return [3, 11]; prepared = preparedEntities_1[_i]; context = this.getCallbackContext(); _a = 0, _b = this.stateFactories; _c.label = 7; case 7: if (!(_a < _b.length)) return [3, 10]; factory = _b[_a]; callback = factory.afterMaking; if (!callback) return [3, 9]; return [4, callback(prepared, context)]; case 8: _c.sent(); _c.label = 9; case 9: _a++; return [3, 7]; case 10: _i++; return [3, 6]; case 11: return [2, count === 1 ? preparedEntities[0] : preparedEntities]; } }); }); }; BlueprintBuilder.prototype.create = function (count, partial) { if (count === void 0) { count = 1; } return __awaiter(this, void 0, void 0, function () { var entities, context, _i, entities_1, entity, _a, _b, state, callback; return __generator(this, function (_c) { switch (_c.label) { case 0: return [4, this.make(count, partial)]; case 1: entities = _c.sent(); if (!Array.isArray(entities)) { entities = [entities]; } return [4, this.adapter.create(entities, this.profile.getOptions())]; case 2: entities = _c.sent(); context = this.getCallbackContext(); _i = 0, entities_1 = entities; _c.label = 3; case 3: if (!(_i < entities_1.length)) return [3, 8]; entity = entities_1[_i]; _a = 0, _b = this.stateFactories; _c.label = 4; case 4: if (!(_a < _b.length)) return [3, 7]; state = _b[_a]; callback = state.afterCreating; if (!callback) return [3, 6]; return [4, callback(entity, context)]; case 5: _c.sent(); _c.label = 6; case 6: _a++; return [3, 4]; case 7: _i++; return [3, 3]; case 8: return [2, count === 1 ? entities[0] : entities]; } }); }); }; BlueprintBuilder.prototype.resolveStates = function () { return __awaiter(this, void 0, void 0, function () { var builtObject, _i, _a, factory, _b; return __generator(this, function (_c) { switch (_c.label) { case 0: builtObject = {}; _i = 0, _a = this.stateFactories; _c.label = 1; case 1: if (!(_i < _a.length)) return [3, 4]; factory = _a[_i]; _b = [__assign({}, builtObject)]; return [4, this.resolveStateFactory(factory.stateFactory)]; case 2: builtObject = __assign.apply(void 0, _b.concat([(_c.sent())])); _c.label = 3; case 3: _i++; return [3, 1]; case 4: return [2, builtObject]; } }); }); }; BlueprintBuilder.prototype.resolveStateFactory = function (stateFactory) { return __awaiter(this, void 0, void 0, function () { var derived; return __generator(this, function (_a) { switch (_a.label) { case 0: return [4, stateFactory({ faker: faker, factory: this.factory })]; case 1: derived = _a.sent(); return [2, __assign(__assign({}, derived), this.partial)]; } }); }); }; BlueprintBuilder.prototype.getCallbackContext = function () { return { factory: this.factory, faker: faker, adapter: this.adapter, }; }; BlueprintBuilder.prototype.getStateBuilder = function (state) { return { stateFactory: this.profile.getFactoryMethod(state), afterMaking: this.profile.getMakingCallbackMethod(state), afterCreating: this.profile.getCreatingCallbackMethod(state), }; }; return BlueprintBuilder; }()); exports.BlueprintBuilder = BlueprintBuilder;