@entity-factory/core
Version:
Create entities on the fly for mocking and testing
228 lines (227 loc) • 10.4 kB
JavaScript
"use strict";
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.BlueprintBuilder = void 0;
var faker = require("faker");
var BlueprintBuilder = (function () {
function BlueprintBuilder(profile, factory, adapter) {
this.profile = profile;
this.factory = factory;
this.adapter = adapter;
this.stateFactories = [];
this.partial = {};
this.stateFactories.push(this.getStateBuilder());
}
BlueprintBuilder.prototype.state = function () {
var _this = this;
var state = [];
for (var _i = 0; _i < arguments.length; _i++) {
state[_i] = arguments[_i];
}
state.forEach(function (s) {
_this.stateFactories.push(_this.getStateBuilder(s));
});
return this;
};
BlueprintBuilder.prototype.with = function (partial) {
this.partial = __assign(__assign({}, this.partial), partial);
return this;
};
BlueprintBuilder.prototype.make = function (count, partial) {
if (count === void 0) { count = 1; }
return __awaiter(this, void 0, void 0, function () {
var objects, makeCount, builtObject, preparedEntities, _i, preparedEntities_1, prepared, context, _a, _b, factory, callback;
return __generator(this, function (_c) {
switch (_c.label) {
case 0:
if (partial) {
this.partial = __assign(__assign({}, this.partial), partial);
}
objects = [];
makeCount = 0;
_c.label = 1;
case 1:
if (!(makeCount < count)) return [3, 4];
return [4, this.resolveStates()];
case 2:
builtObject = _c.sent();
objects.push(builtObject);
_c.label = 3;
case 3:
makeCount++;
return [3, 1];
case 4: return [4, this.adapter.make(objects, this.profile.getOptions())];
case 5:
preparedEntities = _c.sent();
_i = 0, preparedEntities_1 = preparedEntities;
_c.label = 6;
case 6:
if (!(_i < preparedEntities_1.length)) return [3, 11];
prepared = preparedEntities_1[_i];
context = this.getCallbackContext();
_a = 0, _b = this.stateFactories;
_c.label = 7;
case 7:
if (!(_a < _b.length)) return [3, 10];
factory = _b[_a];
callback = factory.afterMaking;
if (!callback) return [3, 9];
return [4, callback(prepared, context)];
case 8:
_c.sent();
_c.label = 9;
case 9:
_a++;
return [3, 7];
case 10:
_i++;
return [3, 6];
case 11: return [2, count === 1 ? preparedEntities[0] : preparedEntities];
}
});
});
};
BlueprintBuilder.prototype.create = function (count, partial) {
if (count === void 0) { count = 1; }
return __awaiter(this, void 0, void 0, function () {
var entities, context, _i, entities_1, entity, _a, _b, state, callback;
return __generator(this, function (_c) {
switch (_c.label) {
case 0: return [4, this.make(count, partial)];
case 1:
entities = _c.sent();
if (!Array.isArray(entities)) {
entities = [entities];
}
return [4, this.adapter.create(entities, this.profile.getOptions())];
case 2:
entities = _c.sent();
context = this.getCallbackContext();
_i = 0, entities_1 = entities;
_c.label = 3;
case 3:
if (!(_i < entities_1.length)) return [3, 8];
entity = entities_1[_i];
_a = 0, _b = this.stateFactories;
_c.label = 4;
case 4:
if (!(_a < _b.length)) return [3, 7];
state = _b[_a];
callback = state.afterCreating;
if (!callback) return [3, 6];
return [4, callback(entity, context)];
case 5:
_c.sent();
_c.label = 6;
case 6:
_a++;
return [3, 4];
case 7:
_i++;
return [3, 3];
case 8: return [2, count === 1 ? entities[0] : entities];
}
});
});
};
BlueprintBuilder.prototype.resolveStates = function () {
return __awaiter(this, void 0, void 0, function () {
var builtObject, _i, _a, factory, _b;
return __generator(this, function (_c) {
switch (_c.label) {
case 0:
builtObject = {};
_i = 0, _a = this.stateFactories;
_c.label = 1;
case 1:
if (!(_i < _a.length)) return [3, 4];
factory = _a[_i];
_b = [__assign({}, builtObject)];
return [4, this.resolveStateFactory(factory.stateFactory)];
case 2:
builtObject = __assign.apply(void 0, _b.concat([(_c.sent())]));
_c.label = 3;
case 3:
_i++;
return [3, 1];
case 4: return [2, builtObject];
}
});
});
};
BlueprintBuilder.prototype.resolveStateFactory = function (stateFactory) {
return __awaiter(this, void 0, void 0, function () {
var derived;
return __generator(this, function (_a) {
switch (_a.label) {
case 0: return [4, stateFactory({ faker: faker, factory: this.factory })];
case 1:
derived = _a.sent();
return [2, __assign(__assign({}, derived), this.partial)];
}
});
});
};
BlueprintBuilder.prototype.getCallbackContext = function () {
return {
factory: this.factory,
faker: faker,
adapter: this.adapter,
};
};
BlueprintBuilder.prototype.getStateBuilder = function (state) {
return {
stateFactory: this.profile.getFactoryMethod(state),
afterMaking: this.profile.getMakingCallbackMethod(state),
afterCreating: this.profile.getCreatingCallbackMethod(state),
};
};
return BlueprintBuilder;
}());
exports.BlueprintBuilder = BlueprintBuilder;