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@entity-factory/core

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Create entities on the fly for mocking and testing

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"use strict"; var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Blueprint = void 0; var utils_1 = require("../utils"); var Blueprint = (function () { function Blueprint() { this.DEFAULT_KEY = '__default'; this.entityType = ''; this.blueprintOptions = {}; this.factoryMethods = new Map(); this.callbackMethods = new Map(); } Blueprint.prototype.type = function (type) { this.entityType = type; }; Blueprint.prototype.getType = function () { return this.entityType; }; Blueprint.prototype.options = function (context) { this.blueprintOptions = __assign(__assign({}, this.blueprintOptions), context); }; Blueprint.prototype.getOptions = function () { var options = __assign(__assign({}, this.blueprintOptions), { __type: this.entityType }); return options; }; Blueprint.prototype.define = function (factory) { return this.state(this.DEFAULT_KEY, factory); }; Blueprint.prototype.state = function (state, factory) { var _this = this; var key = this.getKey(state); var factoryMethod; if (!(0, utils_1.isFunction)(factory)) { factoryMethod = function () { return __awaiter(_this, void 0, void 0, function () { return __generator(this, function (_a) { return [2, factory]; }); }); }; } else { factoryMethod = factory; } this.factoryMethods.set(key, factoryMethod); }; Blueprint.prototype.afterMaking = function (callback) { return this.afterMakingState(this.DEFAULT_KEY, callback); }; Blueprint.prototype.afterMakingState = function (state, callback) { this.callbackMethods.set(this.getKey(state, 'afterMake'), callback); }; Blueprint.prototype.afterCreating = function (callback) { return this.afterCreatingState(this.DEFAULT_KEY, callback); }; Blueprint.prototype.afterCreatingState = function (state, callback) { this.callbackMethods.set(this.getKey(state, 'afterCreate'), callback); }; Blueprint.prototype.hasFactoryMethod = function (state) { return this.factoryMethods.has(this.getKey(state)); }; Blueprint.prototype.getFactoryMethod = function (state) { if (!this.getOptions().__type) { throw new Error("Type not defined for blueprint " + this.constructor .name + ": blueprint.define() or blueprint.setType() must be called.\n "); } var method = this.factoryMethods.get(this.getKey(state)); if (!method) { throw new Error("Factory method not defined for entity " + (0, utils_1.getName)(this.getOptions().__type) + " " + (state ? 'with state ' + state : '')); } return method; }; Blueprint.prototype.hasMakingCallbackMethod = function (state) { return this.callbackMethods.has(this.getKey(state, 'afterMake')); }; Blueprint.prototype.getMakingCallbackMethod = function (state) { return this.callbackMethods.get(this.getKey(state, 'afterMake')); }; Blueprint.prototype.hasCreatingCallbackMethod = function (state) { return this.callbackMethods.has(this.getKey(state, 'afterCreate')); }; Blueprint.prototype.getCreatingCallbackMethod = function (state) { return this.callbackMethods.get(this.getKey(state, 'afterCreate')); }; Blueprint.prototype.getKey = function (state, callbackType) { var stateKey = this.DEFAULT_KEY; if (state) { stateKey = state; } if (callbackType) { return stateKey + "." + callbackType; } return stateKey; }; return Blueprint; }()); exports.Blueprint = Blueprint;