@entity-factory/core
Version:
Create entities on the fly for mocking and testing
141 lines (140 loc) • 6.66 kB
JavaScript
"use strict";
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Blueprint = void 0;
var utils_1 = require("../utils");
var Blueprint = (function () {
function Blueprint() {
this.DEFAULT_KEY = '__default';
this.entityType = '';
this.blueprintOptions = {};
this.factoryMethods = new Map();
this.callbackMethods = new Map();
}
Blueprint.prototype.type = function (type) {
this.entityType = type;
};
Blueprint.prototype.getType = function () {
return this.entityType;
};
Blueprint.prototype.options = function (context) {
this.blueprintOptions = __assign(__assign({}, this.blueprintOptions), context);
};
Blueprint.prototype.getOptions = function () {
var options = __assign(__assign({}, this.blueprintOptions), { __type: this.entityType });
return options;
};
Blueprint.prototype.define = function (factory) {
return this.state(this.DEFAULT_KEY, factory);
};
Blueprint.prototype.state = function (state, factory) {
var _this = this;
var key = this.getKey(state);
var factoryMethod;
if (!(0, utils_1.isFunction)(factory)) {
factoryMethod = function () { return __awaiter(_this, void 0, void 0, function () { return __generator(this, function (_a) {
return [2, factory];
}); }); };
}
else {
factoryMethod = factory;
}
this.factoryMethods.set(key, factoryMethod);
};
Blueprint.prototype.afterMaking = function (callback) {
return this.afterMakingState(this.DEFAULT_KEY, callback);
};
Blueprint.prototype.afterMakingState = function (state, callback) {
this.callbackMethods.set(this.getKey(state, 'afterMake'), callback);
};
Blueprint.prototype.afterCreating = function (callback) {
return this.afterCreatingState(this.DEFAULT_KEY, callback);
};
Blueprint.prototype.afterCreatingState = function (state, callback) {
this.callbackMethods.set(this.getKey(state, 'afterCreate'), callback);
};
Blueprint.prototype.hasFactoryMethod = function (state) {
return this.factoryMethods.has(this.getKey(state));
};
Blueprint.prototype.getFactoryMethod = function (state) {
if (!this.getOptions().__type) {
throw new Error("Type not defined for blueprint " + this.constructor
.name + ": blueprint.define() or blueprint.setType() must be called.\n ");
}
var method = this.factoryMethods.get(this.getKey(state));
if (!method) {
throw new Error("Factory method not defined for entity " + (0, utils_1.getName)(this.getOptions().__type) + " " + (state ? 'with state ' + state : ''));
}
return method;
};
Blueprint.prototype.hasMakingCallbackMethod = function (state) {
return this.callbackMethods.has(this.getKey(state, 'afterMake'));
};
Blueprint.prototype.getMakingCallbackMethod = function (state) {
return this.callbackMethods.get(this.getKey(state, 'afterMake'));
};
Blueprint.prototype.hasCreatingCallbackMethod = function (state) {
return this.callbackMethods.has(this.getKey(state, 'afterCreate'));
};
Blueprint.prototype.getCreatingCallbackMethod = function (state) {
return this.callbackMethods.get(this.getKey(state, 'afterCreate'));
};
Blueprint.prototype.getKey = function (state, callbackType) {
var stateKey = this.DEFAULT_KEY;
if (state) {
stateKey = state;
}
if (callbackType) {
return stateKey + "." + callbackType;
}
return stateKey;
};
return Blueprint;
}());
exports.Blueprint = Blueprint;