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@entity-factory/core

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Create entities on the fly for mocking and testing

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import { DeepEntityPartial } from '..'; import { Adapter } from '../adapters/Adapter'; import { AdapterBlueprintOptions } from '../adapters/AdapterBlueprintOptions'; import { EntityObjectType } from '../common/EntityObjectType'; import { BlueprintDefinitionAfterMethod } from './BlueprintDefinitionAfterMethod'; import { BlueprintDefinitionMethod } from './BlueprintDefinitionMethod'; import { BlueprintOptions } from './BlueprintOptions'; export declare class Blueprint<Entity = Record<string, any>, AdapterType extends Adapter = Adapter, Options extends AdapterBlueprintOptions = {}> { private DEFAULT_KEY; private entityType; private blueprintOptions; private readonly factoryMethods; private readonly callbackMethods; type(type: string | EntityObjectType<Entity>): void; getType(): string | EntityObjectType<Entity>; options(context: Options): void; getOptions(): BlueprintOptions<Options>; define(factory: BlueprintDefinitionMethod<Entity>): void; state(state: string, factory: BlueprintDefinitionMethod<Entity> | DeepEntityPartial<Entity>): void; afterMaking(callback: BlueprintDefinitionAfterMethod<Entity, AdapterType>): void; afterMakingState(state: string, callback: BlueprintDefinitionAfterMethod<Entity, AdapterType>): void; afterCreating(callback: BlueprintDefinitionAfterMethod<Entity, AdapterType>): void; afterCreatingState(state: string, callback: BlueprintDefinitionAfterMethod<Entity, AdapterType>): void; hasFactoryMethod(state?: string): boolean; getFactoryMethod(state?: string): BlueprintDefinitionMethod<Entity>; hasMakingCallbackMethod(state?: string): boolean; getMakingCallbackMethod(state?: string): BlueprintDefinitionAfterMethod<Entity, AdapterType> | undefined; hasCreatingCallbackMethod(state?: string): boolean; getCreatingCallbackMethod(state?: string): BlueprintDefinitionAfterMethod<Entity, AdapterType> | undefined; private getKey; }