@entity-factory/core
Version:
Create entities on the fly for mocking and testing
120 lines (119 loc) • 5.83 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.EntityFactory = void 0;
var faker = require("faker");
var ObjectAdapter_1 = require("./adapters/object/ObjectAdapter");
var Blueprint_1 = require("./blueprint/Blueprint");
var BlueprintBuilder_1 = require("./blueprint/BlueprintBuilder");
var BlueprintLoader_1 = require("./blueprint/BlueprintLoader");
var utils_1 = require("./utils");
var EntityFactory = (function () {
function EntityFactory(options) {
var _this = this;
if (options === void 0) { options = {}; }
this.options = options;
this.profiles = new Map();
this.adapter = options.adapter || new ObjectAdapter_1.ObjectAdapter();
if (options.blueprints) {
var loader = new BlueprintLoader_1.BlueprintLoader(options.blueprints);
var profiles = loader.getProfiles();
profiles.forEach(function (profile) {
_this.register(profile);
});
}
}
EntityFactory.prototype.for = function (entity) {
var blueprint = this.profiles.get(entity);
if (!blueprint) {
throw new Error("No blueprint exists for entity " + (0, utils_1.getName)(entity));
}
return new BlueprintBuilder_1.BlueprintBuilder(blueprint, this, this.adapter);
};
EntityFactory.prototype.gen = function (count, factoryMethod) {
return __awaiter(this, void 0, void 0, function () {
var generatedObjects, i, result;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if ((0, utils_1.isFunction)(count)) {
factoryMethod = count;
count = 1;
}
if (!factoryMethod) return [3, 5];
generatedObjects = [];
i = 0;
_a.label = 1;
case 1:
if (!(i < count)) return [3, 4];
return [4, factoryMethod({ faker: faker, factory: this })];
case 2:
result = _a.sent();
generatedObjects.push(result);
_a.label = 3;
case 3:
i++;
return [3, 1];
case 4: return [2, count === 1 ? generatedObjects[0] : generatedObjects];
case 5: return [2];
}
});
});
};
EntityFactory.prototype.hasBlueprint = function (entity) {
return this.profiles.has(entity);
};
EntityFactory.prototype.getProfile = function (entity) {
return this.profiles.get(entity);
};
EntityFactory.prototype.register = function (fixture) {
var profile;
if (fixture instanceof Blueprint_1.Blueprint) {
profile = fixture;
this.profiles.set(profile.getType(), profile);
}
else if ((0, utils_1.isFunction)(fixture)) {
profile = new Blueprint_1.Blueprint();
fixture(profile);
this.profiles.set(profile.getType(), profile);
}
return this;
};
return EntityFactory;
}());
exports.EntityFactory = EntityFactory;