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@entity-factory/core

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Create entities on the fly for mocking and testing

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; Object.defineProperty(exports, "__esModule", { value: true }); exports.EntityFactory = void 0; var faker = require("faker"); var ObjectAdapter_1 = require("./adapters/object/ObjectAdapter"); var Blueprint_1 = require("./blueprint/Blueprint"); var BlueprintBuilder_1 = require("./blueprint/BlueprintBuilder"); var BlueprintLoader_1 = require("./blueprint/BlueprintLoader"); var utils_1 = require("./utils"); var EntityFactory = (function () { function EntityFactory(options) { var _this = this; if (options === void 0) { options = {}; } this.options = options; this.profiles = new Map(); this.adapter = options.adapter || new ObjectAdapter_1.ObjectAdapter(); if (options.blueprints) { var loader = new BlueprintLoader_1.BlueprintLoader(options.blueprints); var profiles = loader.getProfiles(); profiles.forEach(function (profile) { _this.register(profile); }); } } EntityFactory.prototype.for = function (entity) { var blueprint = this.profiles.get(entity); if (!blueprint) { throw new Error("No blueprint exists for entity " + (0, utils_1.getName)(entity)); } return new BlueprintBuilder_1.BlueprintBuilder(blueprint, this, this.adapter); }; EntityFactory.prototype.gen = function (count, factoryMethod) { return __awaiter(this, void 0, void 0, function () { var generatedObjects, i, result; return __generator(this, function (_a) { switch (_a.label) { case 0: if ((0, utils_1.isFunction)(count)) { factoryMethod = count; count = 1; } if (!factoryMethod) return [3, 5]; generatedObjects = []; i = 0; _a.label = 1; case 1: if (!(i < count)) return [3, 4]; return [4, factoryMethod({ faker: faker, factory: this })]; case 2: result = _a.sent(); generatedObjects.push(result); _a.label = 3; case 3: i++; return [3, 1]; case 4: return [2, count === 1 ? generatedObjects[0] : generatedObjects]; case 5: return [2]; } }); }); }; EntityFactory.prototype.hasBlueprint = function (entity) { return this.profiles.has(entity); }; EntityFactory.prototype.getProfile = function (entity) { return this.profiles.get(entity); }; EntityFactory.prototype.register = function (fixture) { var profile; if (fixture instanceof Blueprint_1.Blueprint) { profile = fixture; this.profiles.set(profile.getType(), profile); } else if ((0, utils_1.isFunction)(fixture)) { profile = new Blueprint_1.Blueprint(); fixture(profile); this.profiles.set(profile.getType(), profile); } return this; }; return EntityFactory; }()); exports.EntityFactory = EntityFactory;