@engaging-computing/aframe-physics-system
Version:
Physics system for A-Frame VR, built on Cannon.js
58 lines (50 loc) • 1.59 kB
JavaScript
/**
* Helper method to create a scene, create an entity, add entity to scene,
* add scene to document.
*
* @returns {object} An `<a-entity>` element.
*/
module.exports.entityFactory = function (opts) {
var scene = document.createElement('a-scene');
var assets = document.createElement('a-assets');
var entity = document.createElement('a-entity');
scene.appendChild(assets);
scene.appendChild(entity);
entity.sceneEl = scene;
opts = opts || {};
if (opts.assets) {
opts.assets.forEach(function (asset) {
assets.appendChild(asset);
});
}
document.body.appendChild(scene);
return entity;
};
/**
* Creates and attaches a mixin element (and an `<a-assets>` element if necessary).
*
* @param {string} id - ID of mixin.
* @param {object} obj - Map of component names to attribute values.
* @param {Element} scene - Indicate which scene to apply mixin to if necessary.
* @returns {object} An attached `<a-mixin>` element.
*/
module.exports.mixinFactory = function (id, obj, scene) {
var mixinEl = document.createElement('a-mixin');
mixinEl.setAttribute('id', id);
Object.keys(obj).forEach(function (componentName) {
mixinEl.setAttribute(componentName, obj[componentName]);
});
var assetsEl = scene ? scene.querySelector('a-assets') : document.querySelector('a-assets');
assetsEl.appendChild(mixinEl);
return mixinEl;
};
/**
* Test that is only run locally and is skipped on CI.
*/
module.exports.getSkipCISuite = function () {
if (window.__env__.TEST_ENV === 'ci') {
return suite.skip;
} else {
return suite;
}
};